maint: renamed "ignore layers" to "layer mask" to imply additive layer masking

This commit is contained in:
Chris
2025-12-05 18:38:38 -05:00
parent a631eb2105
commit 005d348a5c

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@@ -21,7 +21,7 @@ namespace Reset {
public BBParameter<float> length;
public BBParameter<Vector3> direction;
public BBParameter<Vector3> offset;
public BBParameter<LayerMask> ignoreLayers;
public BBParameter<LayerMask> layerMask;
public BBParameter<float> width;
@@ -44,7 +44,7 @@ namespace Reset {
BBParameterEditor.ParameterField("Length", length);
BBParameterEditor.ParameterField("Direction", direction);
BBParameterEditor.ParameterField("Offset", offset);
BBParameterEditor.ParameterField("Ignore Layers", ignoreLayers);
BBParameterEditor.ParameterField("Ignore Layers", layerMask);
if (castType.value == EnvironmentObserver.CastType.SphereCast || castType.value == EnvironmentObserver.CastType.SphereOverlap) {
BBParameterEditor.ParameterField("Width", width);
@@ -88,7 +88,7 @@ namespace Reset {
length = length.value,
direction = direction.value,
offset = offset.value,
ignoreLayers = ignoreLayers.value,
ignoreLayers = layerMask.value,
width = width.value,