maint: renamed "ignore layers" to "layer mask" to imply additive layer masking
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@@ -21,7 +21,7 @@ namespace Reset {
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public BBParameter<float> length;
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public BBParameter<Vector3> direction;
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public BBParameter<Vector3> offset;
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public BBParameter<LayerMask> ignoreLayers;
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public BBParameter<LayerMask> layerMask;
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public BBParameter<float> width;
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@@ -44,7 +44,7 @@ namespace Reset {
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BBParameterEditor.ParameterField("Length", length);
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BBParameterEditor.ParameterField("Direction", direction);
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BBParameterEditor.ParameterField("Offset", offset);
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BBParameterEditor.ParameterField("Ignore Layers", ignoreLayers);
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BBParameterEditor.ParameterField("Ignore Layers", layerMask);
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if (castType.value == EnvironmentObserver.CastType.SphereCast || castType.value == EnvironmentObserver.CastType.SphereOverlap) {
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BBParameterEditor.ParameterField("Width", width);
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@@ -88,7 +88,7 @@ namespace Reset {
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length = length.value,
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direction = direction.value,
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offset = offset.value,
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ignoreLayers = ignoreLayers.value,
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ignoreLayers = layerMask.value,
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width = width.value,
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