change: added support for starting a quick offline session through a button onscreen
This commit is contained in:
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- {fileID: 1414137495}
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- {fileID: 1414137495}
|
||||||
- {fileID: 1540702752}
|
- {fileID: 1540702752}
|
||||||
|
- {fileID: 1354117127}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
|||||||
@@ -10,9 +10,19 @@ using Unity.Services.Relay.Models;
|
|||||||
using Unity.Services.Core;
|
using Unity.Services.Core;
|
||||||
|
|
||||||
public class SessionManager : MonoBehaviour{
|
public class SessionManager : MonoBehaviour{
|
||||||
|
public GameObject playerPrefab;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start(){
|
void Start(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartOfflineSession(){
|
||||||
|
Instantiate(playerPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartOnlineSession(){
|
||||||
|
// Not handled in this script for now
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|||||||
Reference in New Issue
Block a user