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using ParadoxNotion;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.BehaviourTrees
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{
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///<summary> Base class for BehaviourTree Composite nodes.</summary>
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abstract public class BTComposite : BTNode
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{
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public override string name { get { return base.name.ToUpper(); } }
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sealed public override int maxOutConnections { get { return -1; } }
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sealed public override Alignment2x2 commentsAlignment { get { return Alignment2x2.Right; } }
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///----------------------------------------------------------------------------------------------
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///---------------------------------------UNITY EDITOR-------------------------------------------
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#if UNITY_EDITOR
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protected override UnityEditor.GenericMenu OnContextMenu(UnityEditor.GenericMenu menu) {
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menu = base.OnContextMenu(menu);
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menu = EditorUtils.GetTypeSelectionMenu(typeof(BTComposite), (t) => { this.ReplaceWith(t); }, menu, "Replace");
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menu.AddItem(new GUIContent("Convert to SubTree"), false, () => { this.ConvertToSubTree(); });
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if ( outConnections.Count > 0 ) {
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menu.AddItem(new GUIContent("Duplicate Branch"), false, () => { this.DuplicateBranch(graph); });
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menu.AddItem(new GUIContent("Delete Branch"), false, () => { this.DeleteBranch(); });
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}
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return menu;
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}
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#endif
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}
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}
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