first commit
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace NodeCanvas.BehaviourTrees
|
||||
{
|
||||
|
||||
[Name("Action")]
|
||||
[Description("Executes an action and returns Success or Failure when the action is finished.\nReturns Running until the action is finished.")]
|
||||
[ParadoxNotion.Design.Icon("Action")]
|
||||
// [Color("ff6d53")]
|
||||
public class ActionNode : BTNode, ITaskAssignable<ActionTask>
|
||||
{
|
||||
|
||||
[SerializeField]
|
||||
private ActionTask _action;
|
||||
|
||||
public Task task {
|
||||
get { return action; }
|
||||
set { action = (ActionTask)value; }
|
||||
}
|
||||
|
||||
public ActionTask action {
|
||||
get { return _action; }
|
||||
set { _action = value; }
|
||||
}
|
||||
|
||||
public override string name {
|
||||
get { return base.name.ToUpper(); }
|
||||
}
|
||||
|
||||
protected override Status OnExecute(Component agent, IBlackboard blackboard) {
|
||||
|
||||
if ( action == null ) {
|
||||
return Status.Optional;
|
||||
}
|
||||
|
||||
if ( status == Status.Resting || status == Status.Running ) {
|
||||
return action.Execute(agent, blackboard);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
protected override void OnReset() {
|
||||
if ( action != null ) {
|
||||
action.EndAction(null);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGraphPaused() {
|
||||
if ( action != null ) {
|
||||
action.Pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user