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using UnityEngine;
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namespace NodeCanvas.DialogueTrees
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{
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///<summary> A DialogueActor Asset.</summary>
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[CreateAssetMenu(menuName = "ParadoxNotion/NodeCanvas/Dialogue Actor")]
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public class DialogueActorAsset : ScriptableObject, IDialogueActor
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{
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[SerializeField] protected string _name;
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[SerializeField] protected Texture2D _portrait;
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[SerializeField] protected Color _dialogueColor = Color.white;
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[SerializeField] protected Vector3 _dialogueOffset;
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private Sprite _portraitSprite;
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new public string name => _name;
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public Texture2D portrait => _portrait;
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public Color dialogueColor => _dialogueColor;
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public Vector3 dialoguePosition => Vector3.zero;
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public Transform transform => null;
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public Sprite portraitSprite {
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get
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{
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if ( _portraitSprite == null && portrait != null )
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_portraitSprite = Sprite.Create(portrait, new Rect(0, 0, portrait.width, portrait.height), new Vector2(0.5f, 0.5f));
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return _portraitSprite;
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}
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}
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}
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}
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