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using UnityEngine;
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namespace NodeCanvas.DialogueTrees
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{
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///<summary> An interface to use for DialogueActors within a DialogueTree.</summary>
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public interface IDialogueActor
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{
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string name { get; }
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Texture2D portrait { get; }
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Sprite portraitSprite { get; }
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Color dialogueColor { get; }
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Vector3 dialoguePosition { get; }
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Transform transform { get; }
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}
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///<summary>A basic rather limited implementation of IDialogueActor</summary>
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[System.Serializable]
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public class ProxyDialogueActor : IDialogueActor
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{
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private string _name;
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private Transform _transform;
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public string name {
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get { return _name; }
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}
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public Texture2D portrait {
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get { return null; }
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}
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public Sprite portraitSprite {
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get { return null; }
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}
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public Color dialogueColor {
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get { return Color.white; }
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}
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public Vector3 dialoguePosition {
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get { return Vector3.zero; }
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}
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public Transform transform {
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get { return _transform; }
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}
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public ProxyDialogueActor(string name, Transform transform) {
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this._name = name;
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this._transform = transform;
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}
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}
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}
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