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namespace NodeCanvas.StateMachines
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{
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//An interface for states. Works together with IStateCallbackReceiver
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public interface IState
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{
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///<summary>The name of the state</summary>
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string name { get; }
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///<summary>The tag of the state</summary>
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string tag { get; }
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///<summary>The elapsed time of the state</summary>
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float elapsedTime { get; }
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///<summary>The FSM this state belongs to</summary>
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FSM FSM { get; }
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///<summary>An array of the state's transition connections</summary>
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FSMConnection[] GetTransitions();
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///<summary>Evaluates the state's transitions and returns true if a transition has been performed</summary>
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bool CheckTransitions();
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///<summary>Marks the state as Finished</summary>
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void Finish(bool success);
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}
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}
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