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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Animation")]
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public class PlayAnimationAdvanced : ActionTask<Animation>
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{
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[RequiredField]
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public BBParameter<AnimationClip> animationClip;
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public WrapMode animationWrap;
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public AnimationBlendMode blendMode;
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[SliderField(0, 2)]
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public float playbackSpeed = 1;
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[SliderField(0, 1)]
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public float crossFadeTime = 0.25f;
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public PlayDirections playDirection = PlayDirections.Forward;
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public BBParameter<string> mixTransformName;
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public BBParameter<int> animationLayer;
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public bool queueAnimation;
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public bool waitActionFinish = true;
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private string animationToPlay = string.Empty;
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private int dir = -1;
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private Transform mixTransform;
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protected override string info {
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get { return "Anim " + animationClip.ToString(); }
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}
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protected override string OnInit() {
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agent.AddClip(animationClip.value, animationClip.value.name);
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animationClip.value.legacy = true;
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return null;
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}
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protected override void OnExecute() {
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if ( playDirection == PlayDirections.Toggle )
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dir = -dir;
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if ( playDirection == PlayDirections.Backward )
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dir = -1;
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if ( playDirection == PlayDirections.Forward )
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dir = 1;
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agent.AddClip(animationClip.value, animationClip.value.name);
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animationToPlay = animationClip.value.name;
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if ( !string.IsNullOrEmpty(mixTransformName.value) ) {
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mixTransform = FindTransform(agent.transform, mixTransformName.value);
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if ( !mixTransform ) {
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ParadoxNotion.Services.Logger.LogWarning("Cant find transform with name '" + mixTransformName.value + "' for PlayAnimation Action", LogTag.EXECUTION, this);
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}
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} else {
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mixTransform = null;
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}
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animationToPlay = animationClip.value.name;
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if ( mixTransform ) {
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agent[animationToPlay].AddMixingTransform(mixTransform, true);
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}
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agent[animationToPlay].layer = animationLayer.value;
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agent[animationToPlay].speed = dir * playbackSpeed;
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agent[animationToPlay].normalizedTime = Mathf.Clamp01(-dir);
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agent[animationToPlay].wrapMode = animationWrap;
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agent[animationToPlay].blendMode = blendMode;
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if ( queueAnimation ) {
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agent.CrossFadeQueued(animationToPlay, crossFadeTime);
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} else {
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agent.CrossFade(animationToPlay, crossFadeTime);
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}
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if ( !waitActionFinish ) {
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EndAction(true);
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}
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}
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protected override void OnUpdate() {
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if ( elapsedTime >= ( agent[animationToPlay].length / playbackSpeed ) - crossFadeTime ) {
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EndAction(true);
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}
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}
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Transform FindTransform(Transform parent, string name) {
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if ( parent.name == name )
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return parent;
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var transforms = parent.GetComponentsInChildren<Transform>();
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foreach ( var t in transforms ) {
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if ( t.name == name )
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return t;
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}
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return null;
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}
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}
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}
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