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using System.Collections.Generic;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Animation")]
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public class PlayAnimationSimple : ActionTask<Animation>
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{
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[RequiredField]
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public BBParameter<AnimationClip> animationClip;
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[SliderField(0, 1)]
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public float crossFadeTime = 0.25f;
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public WrapMode animationWrap = WrapMode.Loop;
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public bool waitActionFinish = true;
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//holds the last played animationClip.value for each agent
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private static Dictionary<Animation, AnimationClip> lastPlayedClips = new Dictionary<Animation, AnimationClip>();
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protected override string info {
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get { return "Anim " + animationClip.ToString(); }
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}
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protected override string OnInit() {
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agent.AddClip(animationClip.value, animationClip.value.name);
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animationClip.value.legacy = true;
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return null;
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}
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protected override void OnExecute() {
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AnimationClip last = null;
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if ( lastPlayedClips.TryGetValue(agent, out last) && last == animationClip.value ) {
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EndAction(true);
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return;
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}
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lastPlayedClips[agent] = animationClip.value;
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agent[animationClip.value.name].wrapMode = animationWrap;
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agent.CrossFade(animationClip.value.name, crossFadeTime);
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if ( !waitActionFinish ) {
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EndAction(true);
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}
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}
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protected override void OnUpdate() {
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if ( elapsedTime >= animationClip.value.length - crossFadeTime ) {
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EndAction(true);
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}
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}
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}
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}
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