first commit

This commit is contained in:
Chris
2025-03-12 14:22:16 -04:00
commit 0ad0c01249
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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Play Animation")]
[Category("Animator")]
public class MecanimPlayAnimation : ActionTask<Animator>
{
public BBParameter<int> layerIndex;
[RequiredField]
public BBParameter<string> stateName;
[SliderField(0, 1)]
public float transitTime = 0.25f;
public bool waitUntilFinish;
private AnimatorStateInfo stateInfo;
private bool played;
protected override string info {
get { return "Anim '" + stateName.ToString() + "'"; }
}
protected override void OnExecute() {
if ( string.IsNullOrEmpty(stateName.value) ) {
EndAction();
return;
}
played = false;
var current = agent.GetCurrentAnimatorStateInfo(layerIndex.value);
agent.CrossFade(stateName.value, transitTime / current.length, layerIndex.value, 0, 0);
}
protected override void OnUpdate() {
stateInfo = agent.GetCurrentAnimatorStateInfo(layerIndex.value);
if ( waitUntilFinish ) {
if ( stateInfo.IsName(stateName.value) ) {
played = true;
if ( elapsedTime >= ( stateInfo.length / agent.speed ) ) {
EndAction();
}
} else if ( played ) {
EndAction();
}
} else {
if ( elapsedTime >= transitTime ) {
EndAction();
}
}
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Parameter Bool")]
[Category("Animator")]
[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
public class MecanimSetBool : ActionTask<Animator>
{
public BBParameter<string> parameter;
public BBParameter<int> parameterHashID;
public BBParameter<bool> setTo;
protected override string info {
get { return string.Format("Mec.SetBool {0} to {1}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString(), setTo); }
}
protected override void OnExecute() {
if ( !string.IsNullOrEmpty(parameter.value) ) {
agent.SetBool(parameter.value, setTo.value);
} else {
agent.SetBool(parameterHashID.value, setTo.value);
}
EndAction(true);
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Parameter Float")]
[Category("Animator")]
[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
public class MecanimSetFloat : ActionTask<Animator>
{
public BBParameter<string> parameter;
public BBParameter<int> parameterHashID;
public BBParameter<float> setTo;
[SliderField(0, 1)]
public float transitTime = 0.25f;
private float currentValue;
protected override string info {
get { return string.Format("Mec.SetFloat {0} to {1}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString(), setTo); }
}
protected override void OnExecute() {
if ( transitTime <= 0 ) {
Set(setTo.value);
EndAction();
return;
}
currentValue = Get();
}
protected override void OnUpdate() {
Set(Mathf.Lerp(currentValue, setTo.value, elapsedTime / transitTime));
if ( elapsedTime >= transitTime ) {
EndAction(true);
}
}
float Get() {
if ( !string.IsNullOrEmpty(parameter.value) ) {
return agent.GetFloat(parameter.value);
}
return agent.GetFloat(parameterHashID.value);
}
void Set(float newValue) {
if ( !string.IsNullOrEmpty(parameter.value) ) {
agent.SetFloat(parameter.value, newValue);
return;
}
agent.SetFloat(parameterHashID.value, newValue);
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set IK")]
[Category("Animator")]
public class MecanimSetIK : ActionTask<Animator>
{
public AvatarIKGoal IKGoal;
[RequiredField]
public BBParameter<GameObject> goal;
public BBParameter<float> weight;
protected override string info {
get { return "Set '" + IKGoal + "' " + goal; }
}
protected override void OnExecute() {
router.onAnimatorIK += OnAnimatorIK;
}
protected override void OnStop() {
router.onAnimatorIK -= OnAnimatorIK;
}
void OnAnimatorIK(ParadoxNotion.EventData<int> msg) {
agent.SetIKPositionWeight(IKGoal, weight.value);
agent.SetIKPosition(IKGoal, goal.value.transform.position);
EndAction();
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Parameter Integer")]
[Category("Animator")]
[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
public class MecanimSetInt : ActionTask<Animator>
{
public BBParameter<string> parameter;
public BBParameter<int> parameterHashID;
public BBParameter<int> setTo;
protected override string info {
get { return string.Format("Mec.SetInt {0} to {1}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString(), setTo); }
}
protected override void OnExecute() {
if ( !string.IsNullOrEmpty(parameter.value) ) {
agent.SetInteger(parameter.value, setTo.value);
} else {
agent.SetInteger(parameterHashID.value, setTo.value);
}
EndAction();
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Layer Weight")]
[Category("Animator")]
public class MecanimSetLayerWeight : ActionTask<Animator>
{
public BBParameter<int> layerIndex;
[SliderField(0, 1)]
public BBParameter<float> layerWeight;
[SliderField(0, 1)]
public float transitTime;
private float currentValue;
protected override string info {
get { return "Set Layer " + layerIndex + ", weight " + layerWeight; }
}
protected override void OnExecute() {
currentValue = agent.GetLayerWeight(layerIndex.value);
}
protected override void OnUpdate() {
var norm = transitTime > 0f ? Mathf.Lerp(currentValue, layerWeight.value, elapsedTime / transitTime) : layerWeight.value;
agent.SetLayerWeight(layerIndex.value, norm);
if ( elapsedTime >= transitTime ) {
EndAction(true);
}
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Look At")]
[Category("Animator")]
public class MecanimSetLookAt : ActionTask<Animator>
{
public BBParameter<GameObject> targetPosition;
public BBParameter<float> targetWeight;
protected override string info {
get { return "Mec.SetLookAt " + targetPosition; }
}
protected override void OnExecute() {
router.onAnimatorIK += OnAnimatorIK;
}
protected override void OnStop() {
router.onAnimatorIK -= OnAnimatorIK;
}
void OnAnimatorIK(ParadoxNotion.EventData<int> msg) {
agent.SetLookAtPosition(targetPosition.value.transform.position);
agent.SetLookAtWeight(targetWeight.value);
EndAction();
}
}
}

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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Parameter Trigger")]
[Category("Animator")]
[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
public class MecanimSetTrigger : ActionTask<Animator>
{
public BBParameter<string> parameter;
public BBParameter<int> parameterHashID;
protected override string info {
get { return string.Format("Mec.SetTrigger {0}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString()); }
}
protected override void OnExecute() {
if ( !string.IsNullOrEmpty(parameter.value) ) {
agent.SetTrigger(parameter.value);
} else {
agent.SetTrigger(parameterHashID.value);
}
EndAction();
}
}
}

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