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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Name("Set Parameter Bool")]
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[Category("Animator")]
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[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
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public class MecanimSetBool : ActionTask<Animator>
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{
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public BBParameter<string> parameter;
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public BBParameter<int> parameterHashID;
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public BBParameter<bool> setTo;
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protected override string info {
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get { return string.Format("Mec.SetBool {0} to {1}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString(), setTo); }
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}
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protected override void OnExecute() {
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if ( !string.IsNullOrEmpty(parameter.value) ) {
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agent.SetBool(parameter.value, setTo.value);
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} else {
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agent.SetBool(parameterHashID.value, setTo.value);
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}
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EndAction(true);
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}
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}
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}
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