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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Name("Set Layer Weight")]
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[Category("Animator")]
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public class MecanimSetLayerWeight : ActionTask<Animator>
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{
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public BBParameter<int> layerIndex;
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[SliderField(0, 1)]
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public BBParameter<float> layerWeight;
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[SliderField(0, 1)]
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public float transitTime;
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private float currentValue;
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protected override string info {
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get { return "Set Layer " + layerIndex + ", weight " + layerWeight; }
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}
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protected override void OnExecute() {
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currentValue = agent.GetLayerWeight(layerIndex.value);
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}
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protected override void OnUpdate() {
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var norm = transitTime > 0f ? Mathf.Lerp(currentValue, layerWeight.value, elapsedTime / transitTime) : layerWeight.value;
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agent.SetLayerWeight(layerIndex.value, norm);
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if ( elapsedTime >= transitTime ) {
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EndAction(true);
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}
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}
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}
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}
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