first commit

This commit is contained in:
Chris
2025-03-12 14:22:16 -04:00
commit 0ad0c01249
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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine.SceneManagement;
namespace NodeCanvas.Tasks.Actions
{
[Category("Application")]
public class LoadScene : ActionTask
{
[RequiredField]
public BBParameter<string> sceneName;
public BBParameter<LoadSceneMode> mode;
protected override string info {
get { return string.Format("Load Scene {0}", sceneName); }
}
protected override void OnExecute() {
SceneManager.LoadScene(sceneName.value, mode.value);
EndAction();
}
}
}

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