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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("✫ Blackboard")]
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[Description("Set a blackboard float variable")]
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public class SetFloat : ActionTask
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{
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[BlackboardOnly]
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public BBParameter<float> valueA;
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public OperationMethod Operation = OperationMethod.Set;
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public BBParameter<float> valueB;
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public bool perSecond;
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protected override string info {
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get { return string.Format("{0} {1} {2}{3}", valueA, OperationTools.GetOperationString(Operation), valueB, ( perSecond ? " Per Second" : "" )); }
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}
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protected override void OnExecute() {
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valueA.value = OperationTools.Operate(valueA.value, valueB.value, Operation, perSecond ? UnityEngine.Time.deltaTime : 1f);
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EndAction(true);
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}
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}
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}
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