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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("GameObject")]
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public class DestroyGameObject : ActionTask<Transform>
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{
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[Tooltip("DestroyImmediately is recomended if you are destroying objects in use of the framework.")]
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public bool immediately;
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protected override string info {
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get { return string.Format("Destroy {0}", agentInfo); }
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}
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//in case it destroys self
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protected override void OnUpdate() {
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if ( immediately ) {
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Object.DestroyImmediate(agent.gameObject);
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} else {
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Object.Destroy(agent.gameObject);
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}
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EndAction();
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}
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}
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}
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