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using System.Collections.Generic;
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using System.Linq;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("GameObject")]
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[Description("Action will end in Failure if no objects are found")]
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public class FindAllWithLayer : ActionTask
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{
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[RequiredField]
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public BBParameter<LayerMask> targetLayers;
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[BlackboardOnly]
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public BBParameter<List<GameObject>> saveAs;
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protected override string info {
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get { return "GetObjects in '" + targetLayers + "' as " + saveAs; }
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}
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protected override void OnExecute() {
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saveAs.value = ParadoxNotion.ObjectUtils.FindGameObjectsWithinLayerMask(targetLayers.value).ToList();
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EndAction(saveAs.value.Count != 0);
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}
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}
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}
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