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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("GameObject")]
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[Description("Find a transform child by name within the agent's transform")]
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public class FindChildByName : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<string> childName;
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[BlackboardOnly]
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public BBParameter<Transform> saveAs;
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protected override string info {
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get { return string.Format("{0} = {1}.FindChild({2})", saveAs, agentInfo, childName); }
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}
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protected override void OnExecute() {
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var result = agent.Find(childName.value);
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saveAs.value = result;
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EndAction(result != null);
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}
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}
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}
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