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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("GameObject")]
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public class RemoveComponent<T> : ActionTask<Transform> where T : Component
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{
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[Tooltip("DestroyImmediately is recomended if you are destroying objects in use of the framework.")]
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public bool immediately;
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protected override string info {
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get { return string.Format("Remove '{0}'", typeof(T).Name); }
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}
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protected override void OnExecute() {
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var o = agent.GetComponent<T>();
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if ( o != null ) {
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if ( immediately ) {
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Object.DestroyImmediate(o);
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} else {
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Object.Destroy(o);
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}
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EndAction(true);
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return;
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}
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EndAction(false);
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}
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}
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}
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