first commit
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions
|
||||
{
|
||||
|
||||
[Name("Set Active")]
|
||||
[Category("GameObject")]
|
||||
[Description("Set the gameobject active state.")]
|
||||
public class SetObjectActive : ActionTask<Transform>
|
||||
{
|
||||
|
||||
public enum SetActiveMode
|
||||
{
|
||||
Deactivate = 0,
|
||||
Activate = 1,
|
||||
Toggle = 2
|
||||
}
|
||||
|
||||
public SetActiveMode setTo = SetActiveMode.Toggle;
|
||||
|
||||
protected override string info {
|
||||
get { return string.Format("{0} {1}", setTo, agentInfo); }
|
||||
}
|
||||
|
||||
protected override void OnExecute() {
|
||||
|
||||
bool value;
|
||||
|
||||
if ( setTo == SetActiveMode.Toggle ) {
|
||||
|
||||
value = !agent.gameObject.activeSelf;
|
||||
|
||||
} else {
|
||||
|
||||
value = (int)setTo == 1;
|
||||
}
|
||||
|
||||
agent.gameObject.SetActive(value);
|
||||
EndAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user