first commit

This commit is contained in:
Chris
2025-03-12 14:22:16 -04:00
commit 0ad0c01249
1999 changed files with 189708 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: aa43a8c4734db77489f6576153efdc16
folderAsset: yes
timeCreated: 1493315486
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,80 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Curve Tween")]
[Category("Movement/Direct")]
public class CurveTransformTween : ActionTask<Transform>
{
public enum TransformMode
{
Position,
Rotation,
Scale
}
public enum TweenMode
{
Absolute,
Additive
}
public enum PlayMode
{
Normal,
PingPong
}
public TransformMode transformMode;
public TweenMode mode;
public PlayMode playMode;
public BBParameter<Vector3> targetPosition;
public BBParameter<AnimationCurve> curve = AnimationCurve.EaseInOut(0, 0, 1, 1);
public BBParameter<float> time = 0.5f;
private Vector3 original;
private Vector3 final;
private bool ponging = false;
protected override void OnExecute() {
if ( ponging )
final = original;
if ( transformMode == TransformMode.Position )
original = agent.localPosition;
if ( transformMode == TransformMode.Rotation )
original = agent.localEulerAngles;
if ( transformMode == TransformMode.Scale )
original = agent.localScale;
if ( !ponging )
final = targetPosition.value + ( mode == TweenMode.Additive ? original : Vector3.zero );
ponging = playMode == PlayMode.PingPong;
if ( ( original - final ).magnitude < 0.1f )
EndAction();
}
protected override void OnUpdate() {
var value = Vector3.Lerp(original, final, curve.value.Evaluate(elapsedTime / time.value));
if ( transformMode == TransformMode.Position )
agent.localPosition = value;
if ( transformMode == TransformMode.Rotation )
agent.localEulerAngles = value;
if ( transformMode == TransformMode.Scale )
agent.localScale = value;
if ( elapsedTime >= time.value )
EndAction(true);
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 30b9a32c147a4ed489bda7e84c3e4a34
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Direct/CurveTransformTween.cs
uploadId: 704937

View File

@@ -0,0 +1,42 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Direct")]
[Description("Move & turn the agent based on input values provided ranging from -1 to 1, per second (using delta time)")]
public class InputMove : ActionTask<Transform>
{
[BlackboardOnly]
public BBParameter<float> strafe;
[BlackboardOnly]
public BBParameter<float> turn;
[BlackboardOnly]
public BBParameter<float> forward;
[BlackboardOnly]
public BBParameter<float> up;
public BBParameter<float> moveSpeed = 1;
public BBParameter<float> rotationSpeed = 1;
public bool repeat;
protected override void OnUpdate() {
var targetRotation = agent.rotation * Quaternion.Euler(Vector3.up * turn.value * 10);
agent.rotation = Quaternion.Slerp(agent.rotation, targetRotation, rotationSpeed.value * Time.deltaTime);
var forwardMovement = agent.forward * forward.value * moveSpeed.value * Time.deltaTime;
var strafeMovement = agent.right * strafe.value * moveSpeed.value * Time.deltaTime;
var upMovement = agent.up * up.value * moveSpeed.value * Time.deltaTime;
agent.position += strafeMovement + forwardMovement + upMovement;
if ( !repeat ) {
EndAction();
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: d4824aebfefed5e49808299f88fc5a7c
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Direct/InputMove.cs
uploadId: 704937

View File

@@ -0,0 +1,32 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Direct")]
[Description("Moves the agent away from target per frame without pathfinding")]
public class MoveAway : ActionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> target;
public BBParameter<float> speed = 2;
public BBParameter<float> stopDistance = 3;
public bool waitActionFinish;
protected override void OnUpdate() {
if ( ( agent.position - target.value.transform.position ).magnitude >= stopDistance.value ) {
EndAction();
return;
}
agent.position = Vector3.MoveTowards(agent.position, target.value.transform.position, -speed.value * Time.deltaTime);
if ( !waitActionFinish ) {
EndAction();
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 2e7e65c778e4e744ba46fd7e28c66165
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Direct/MoveAway.cs
uploadId: 704937

View File

@@ -0,0 +1,31 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Direct")]
[Description("Moves the agent towards to target per frame without pathfinding")]
public class MoveTowards : ActionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> target;
public BBParameter<float> speed = 2;
public BBParameter<float> stopDistance = 0.1f;
public bool waitActionFinish;
protected override void OnUpdate() {
if ( ( agent.position - target.value.transform.position ).magnitude <= stopDistance.value ) {
EndAction();
return;
}
agent.position = Vector3.MoveTowards(agent.position, target.value.transform.position, speed.value * Time.deltaTime);
if ( !waitActionFinish ) {
EndAction();
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: ebdc9bb8b5fe3d645a2838bb47091266
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Direct/MoveTowards.cs
uploadId: 704937

View File

@@ -0,0 +1,35 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Direct")]
[Description("Rotate the agent away from target per frame")]
public class RotateAway : ActionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> target;
public BBParameter<float> speed = 2;
[SliderField(1, 180)]
public BBParameter<float> angleDifference = 5;
public BBParameter<Vector3> upVector = Vector3.up;
public bool waitActionFinish;
protected override void OnUpdate() {
if ( Vector3.Angle(target.value.transform.position - agent.position, -agent.forward) <= angleDifference.value ) {
EndAction();
return;
}
var dir = target.value.transform.position - agent.position;
agent.rotation = Quaternion.LookRotation(Vector3.RotateTowards(agent.forward, dir, -speed.value * Time.deltaTime, 0), upVector.value);
if ( !waitActionFinish ) {
EndAction();
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 3bc2bfd412ae3ff4a9780db864fd127d
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Direct/RotateAway.cs
uploadId: 704937

View File

@@ -0,0 +1,35 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Direct")]
[Description("Rotate the agent towards the target per frame")]
public class RotateTowards : ActionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> target;
public BBParameter<float> speed = 2;
[SliderField(1, 180)]
public BBParameter<float> angleDifference = 5;
public BBParameter<Vector3> upVector = Vector3.up;
public bool waitActionFinish;
protected override void OnUpdate() {
if ( Vector3.Angle(target.value.transform.position - agent.position, agent.forward) <= angleDifference.value ) {
EndAction();
return;
}
var dir = target.value.transform.position - agent.position;
agent.rotation = Quaternion.LookRotation(Vector3.RotateTowards(agent.forward, dir, speed.value * Time.deltaTime, 0), upVector.value);
if ( !waitActionFinish ) {
EndAction();
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: b3ca4941575dcc545acbd4f99e8846fa
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Direct/RotateTowards.cs
uploadId: 704937

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: aca2ffc885c5a854dbd09930aede48c5
folderAsset: yes
timeCreated: 1493315492
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,33 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using NavMesh = UnityEngine.AI.NavMesh;
using NavMeshHit = UnityEngine.AI.NavMeshHit;
namespace NodeCanvas.Tasks.Actions
{
[Name("Find Closest NavMesh Edge")]
[Category("Movement/Pathfinding")]
[Description("Find the closes Navigation Mesh position to the target position")]
public class FindClosestEdge : ActionTask
{
public BBParameter<Vector3> targetPosition;
[BlackboardOnly]
public BBParameter<Vector3> saveFoundPosition;
private NavMeshHit hit;
protected override void OnExecute() {
if ( NavMesh.FindClosestEdge(targetPosition.value, out hit, -1) ) {
saveFoundPosition.value = hit.position;
EndAction(true);
return;
}
EndAction(false);
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: c5db9efb29d06114ab702c7c8095184d
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/FindClosestEdge.cs
uploadId: 704937

View File

@@ -0,0 +1,58 @@
using UnityEngine;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Pathfinding")]
[Description("Flees away from the target")]
public class Flee : ActionTask<NavMeshAgent>
{
[RequiredField, Tooltip("The target to flee from.")]
public BBParameter<GameObject> target;
[Tooltip("The speed to flee.")]
public BBParameter<float> speed = 4f;
[Tooltip("The distance to flee at.")]
public BBParameter<float> fledDistance = 10f;
[Tooltip("A distance to look away from the target for valid flee destination.")]
public BBParameter<float> lookAhead = 2f;
protected override string info {
get { return string.Format("Flee from {0}", target); }
}
protected override void OnExecute() {
if ( target.value == null ) { EndAction(false); return; }
agent.speed = speed.value;
if ( ( agent.transform.position - target.value.transform.position ).magnitude >= fledDistance.value ) {
EndAction(true);
return;
}
}
protected override void OnUpdate() {
if ( target.value == null ) { EndAction(false); return; }
var targetPos = target.value.transform.position;
if ( ( agent.transform.position - targetPos ).magnitude >= fledDistance.value ) {
EndAction(true);
return;
}
var fleePos = targetPos + ( agent.transform.position - targetPos ).normalized * ( fledDistance.value + lookAhead.value + agent.stoppingDistance );
if ( !agent.SetDestination(fleePos) ) {
EndAction(false);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( agent.gameObject.activeSelf ) {
agent.ResetPath();
}
}
}
}

View File

@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: 004335b421e457b4298f969c177b4497
timeCreated: 1427360377
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/Flee.cs
uploadId: 704937

View File

@@ -0,0 +1,65 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
namespace NodeCanvas.Tasks.Actions
{
[Name("Seek (GameObject)")]
[Category("Movement/Pathfinding")]
public class MoveToGameObject : ActionTask<NavMeshAgent>
{
[RequiredField]
public BBParameter<GameObject> target;
public BBParameter<float> speed = 4;
public BBParameter<float> keepDistance = 0.1f;
private Vector3? lastRequest;
protected override string info {
get { return "Seek " + target; }
}
protected override void OnExecute() {
if ( target.value == null ) { EndAction(false); return; }
agent.speed = speed.value;
if ( Vector3.Distance(agent.transform.position, target.value.transform.position) <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
return;
}
}
protected override void OnUpdate() {
if ( target.value == null ) { EndAction(false); return; }
var pos = target.value.transform.position;
if ( lastRequest != pos ) {
if ( !agent.SetDestination(pos) ) {
EndAction(false);
return;
}
}
lastRequest = pos;
if ( !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( agent.gameObject.activeSelf ) {
agent.ResetPath();
}
lastRequest = null;
}
public override void OnDrawGizmosSelected() {
if ( target.value != null ) {
Gizmos.DrawWireSphere(target.value.transform.position, keepDistance.value);
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 2a804aa6acf99524b8c50ce5d5e259ed
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/MoveToGameObject.cs
uploadId: 704937

View File

@@ -0,0 +1,56 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
namespace NodeCanvas.Tasks.Actions
{
[Name("Seek (Vector3)")]
[Category("Movement/Pathfinding")]
public class MoveToPosition : ActionTask<NavMeshAgent>
{
public BBParameter<Vector3> targetPosition;
public BBParameter<float> speed = 4;
public BBParameter<float> keepDistance = 0.1f;
private Vector3? lastRequest;
protected override string info {
get { return "Seek " + targetPosition; }
}
protected override void OnExecute() {
agent.speed = speed.value;
if ( Vector3.Distance(agent.transform.position, targetPosition.value) < agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
return;
}
}
protected override void OnUpdate() {
if ( lastRequest != targetPosition.value ) {
if ( !agent.SetDestination(targetPosition.value) ) {
EndAction(false);
return;
}
}
lastRequest = targetPosition.value;
if ( !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( lastRequest != null && agent.gameObject.activeSelf ) {
agent.ResetPath();
}
lastRequest = null;
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 3f2b21c100f8a9e45849b27c9515e91c
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/MoveToPosition.cs
uploadId: 704937

View File

@@ -0,0 +1,112 @@
using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Pathfinding")]
[Description("Move Randomly or Progressively between various game object positions taken from the list provided")]
public class Patrol : ActionTask<NavMeshAgent>
{
public enum PatrolMode
{
Progressive,
Random
}
[RequiredField, Tooltip("A list of gameobjects patrol points.")]
public BBParameter<List<GameObject>> targetList;
[Tooltip("The mode to use for patrol (progressive or random)")]
public BBParameter<PatrolMode> patrolMode = PatrolMode.Random;
public BBParameter<float> speed = 4;
public BBParameter<float> keepDistance = 0.1f;
private int index = -1;
private Vector3? lastRequest;
protected override string info {
get { return string.Format("{0} Patrol {1}", patrolMode, targetList); }
}
protected override void OnExecute() {
if ( targetList.value.Count == 0 ) {
EndAction(false);
return;
}
if ( targetList.value.Count == 1 ) {
index = 0;
} else {
if ( patrolMode.value == PatrolMode.Random ) {
var newIndex = index;
while ( newIndex == index ) {
newIndex = Random.Range(0, targetList.value.Count);
}
index = newIndex;
}
if ( patrolMode.value == PatrolMode.Progressive ) {
index = (int)Mathf.Repeat(index + 1, targetList.value.Count);
}
}
var targetGo = targetList.value[index];
if ( targetGo == null ) {
ParadoxNotion.Services.Logger.LogWarning("List game object is null on Patrol Action Task.", LogTag.EXECUTION, this);
EndAction(false);
return;
}
var targetPos = targetGo.transform.position;
agent.speed = speed.value;
if ( ( agent.transform.position - targetPos ).magnitude < agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
return;
}
}
protected override void OnUpdate() {
var targetPos = targetList.value[index].transform.position;
if ( lastRequest != targetPos ) {
if ( !agent.SetDestination(targetPos) ) {
EndAction(false);
return;
}
}
lastRequest = targetPos;
if ( !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( lastRequest != null && agent.gameObject.activeSelf ) {
agent.ResetPath();
}
lastRequest = null;
}
public override void OnDrawGizmosSelected() {
if ( agent && targetList.value != null ) {
foreach ( var go in targetList.value ) {
if ( go != null ) {
Gizmos.DrawSphere(go.transform.position, 0.1f);
}
}
}
}
}
}

View File

@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 4fc1b07b3887fbb4ca09601314fb700f
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/Patrol.cs
uploadId: 704937

View File

@@ -0,0 +1,66 @@
using UnityEngine;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
using NavMesh = UnityEngine.AI.NavMesh;
using NavMeshHit = UnityEngine.AI.NavMeshHit;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Pathfinding")]
[Description("Makes the agent wander randomly within the navigation map")]
public class Wander : ActionTask<NavMeshAgent>
{
[Tooltip("The speed to wander with.")]
public BBParameter<float> speed = 4;
[Tooltip("The distance to keep from each wander point.")]
public BBParameter<float> keepDistance = 0.1f;
[Tooltip("A wander point can't be closer than this distance")]
public BBParameter<float> minWanderDistance = 5;
[Tooltip("A wander point can't be further than this distance")]
public BBParameter<float> maxWanderDistance = 20;
[Tooltip("If enabled, will keep wandering forever. If not, only one wander point will be performed.")]
public bool repeat = true;
protected override void OnExecute() {
agent.speed = speed.value;
DoWander();
}
protected override void OnUpdate() {
if ( !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + keepDistance.value ) {
if ( repeat ) {
DoWander();
} else {
EndAction();
}
}
}
void DoWander() {
var min = minWanderDistance.value;
var max = maxWanderDistance.value;
min = Mathf.Clamp(min, 0.01f, max);
max = Mathf.Clamp(max, min, max);
var wanderPos = agent.transform.position;
while ( ( wanderPos - agent.transform.position ).magnitude < min ) {
wanderPos = ( Random.insideUnitSphere * max ) + agent.transform.position;
}
NavMeshHit hit;
if ( NavMesh.SamplePosition(wanderPos, out hit, agent.height * 2, NavMesh.AllAreas) ) {
agent.SetDestination(hit.position);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( agent.gameObject.activeSelf ) {
agent.ResetPath();
}
}
}
}

View File

@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: 7516e8832e25203438fd50fa07cd847c
timeCreated: 1426570396
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 14914
packageName: NodeCanvas
packageVersion: 3.3.1
assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/Wander.cs
uploadId: 704937