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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Movement/Direct")]
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[Description("Moves the agent towards to target per frame without pathfinding")]
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public class MoveTowards : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<GameObject> target;
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public BBParameter<float> speed = 2;
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public BBParameter<float> stopDistance = 0.1f;
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public bool waitActionFinish;
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protected override void OnUpdate() {
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if ( ( agent.position - target.value.transform.position ).magnitude <= stopDistance.value ) {
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EndAction();
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return;
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}
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agent.position = Vector3.MoveTowards(agent.position, target.value.transform.position, speed.value * Time.deltaTime);
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if ( !waitActionFinish ) {
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EndAction();
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}
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}
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}
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}
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