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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Physics")]
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public class GetLinecastInfo : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<GameObject> target;
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public BBParameter<LayerMask> layerMask = (LayerMask)( -1 );
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[BlackboardOnly]
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public BBParameter<GameObject> saveHitGameObjectAs;
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[BlackboardOnly]
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public BBParameter<float> saveDistanceAs;
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[BlackboardOnly]
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public BBParameter<Vector3> savePointAs;
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[BlackboardOnly]
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public BBParameter<Vector3> saveNormalAs;
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private RaycastHit hit = new RaycastHit();
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protected override void OnExecute() {
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if ( Physics.Linecast(agent.position, target.value.transform.position, out hit, layerMask.value) ) {
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saveHitGameObjectAs.value = hit.collider.gameObject;
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saveDistanceAs.value = hit.distance;
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savePointAs.value = hit.point;
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saveNormalAs.value = hit.normal;
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EndAction(true);
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return;
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}
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EndAction(false);
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}
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public override void OnDrawGizmosSelected() {
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if ( agent && target.value )
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Gizmos.DrawLine(agent.position, target.value.transform.position);
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: 77e312cf4d4d43647b0b6fab0d9f4c7f
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 14914
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packageName: NodeCanvas
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packageVersion: 3.3.1
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assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Physics/GetLinecastInfo.cs
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uploadId: 704937
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@@ -0,0 +1,48 @@
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Physics")]
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public class GetLinecastInfo2D : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<GameObject> target;
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public LayerMask mask = -1;
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[BlackboardOnly]
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public BBParameter<GameObject> saveHitGameObjectAs;
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[BlackboardOnly]
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public BBParameter<float> saveDistanceAs;
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[BlackboardOnly]
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public BBParameter<Vector3> savePointAs;
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[BlackboardOnly]
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public BBParameter<Vector3> saveNormalAs;
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private RaycastHit2D hit;
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protected override void OnExecute() {
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hit = Physics2D.Linecast(agent.position, target.value.transform.position, mask);
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if ( hit.collider != null ) {
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saveHitGameObjectAs.value = hit.collider.gameObject;
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saveDistanceAs.value = hit.fraction;
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savePointAs.value = hit.point;
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saveNormalAs.value = hit.normal;
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EndAction(true);
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return;
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}
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EndAction(false);
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}
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public override void OnDrawGizmosSelected() {
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if ( agent && target.value )
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Gizmos.DrawLine(agent.position, target.value.transform.position);
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: 81c25b4dcbec2a842975669ee60fbd04
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 14914
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packageName: NodeCanvas
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packageVersion: 3.3.1
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assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Physics/GetLinecastInfo2D.cs
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uploadId: 704937
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@@ -0,0 +1,51 @@
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using System.Collections.Generic;
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using System.Linq;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Physics")]
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[Description("Get hit info for ALL objects in the linecast, in Lists")]
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public class GetLinecastInfo2DAll : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<GameObject> target;
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public LayerMask mask = -1;
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[BlackboardOnly]
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public BBParameter<List<GameObject>> saveHitGameObjectsAs;
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[BlackboardOnly]
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public BBParameter<List<float>> saveDistancesAs;
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[BlackboardOnly]
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public BBParameter<List<Vector3>> savePointsAs;
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[BlackboardOnly]
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public BBParameter<List<Vector3>> saveNormalsAs;
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private RaycastHit2D[] hits;
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protected override void OnExecute() {
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hits = Physics2D.LinecastAll(agent.position, target.value.transform.position, mask);
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if ( hits.Length > 0 ) {
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saveHitGameObjectsAs.value = hits.Select(h => h.collider.gameObject).ToList();
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saveDistancesAs.value = hits.Select(h => h.fraction).ToList();
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savePointsAs.value = hits.Select(h => new Vector3(h.point.x, h.point.y, target.value.transform.position.z)).ToList();
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saveNormalsAs.value = hits.Select(h => new Vector3(h.normal.x, h.normal.y, 0f)).ToList();
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EndAction(true);
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return;
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}
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EndAction(false);
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}
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public override void OnDrawGizmosSelected() {
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if ( agent && target.value )
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Gizmos.DrawLine(agent.position, target.value.transform.position);
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: 9e07c52f3f651ff4c838b8ab8344b14e
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 14914
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packageName: NodeCanvas
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packageVersion: 3.3.1
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assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Physics/GetLinecastInfo2DAll.cs
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uploadId: 704937
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@@ -0,0 +1,42 @@
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using System.Collections.Generic;
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using System.Linq;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Physics")]
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[Description("Gets a lists of game objects that are in the physics overlap sphere at the position of the agent, excluding the agent")]
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public class GetOverlapSphereObjects : ActionTask<Transform>
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{
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public LayerMask layerMask = -1;
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public BBParameter<float> radius = 2;
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[BlackboardOnly]
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public BBParameter<List<GameObject>> saveObjectsAs;
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protected override void OnExecute() {
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var hitColliders = Physics.OverlapSphere(agent.position, radius.value, layerMask);
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saveObjectsAs.value = hitColliders.Select(c => c.gameObject).ToList();
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saveObjectsAs.value.Remove(agent.gameObject);
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if ( saveObjectsAs.value.Count == 0 ) {
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EndAction(false);
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return;
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}
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EndAction(true);
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}
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public override void OnDrawGizmosSelected() {
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if ( agent != null ) {
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Gizmos.color = new Color(1, 1, 1, 0.2f);
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Gizmos.DrawSphere(agent.position, radius.value);
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}
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}
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}
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}
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@@ -0,0 +1,15 @@
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||||
fileFormatVersion: 2
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||||
guid: 08a365a29ed52284bae6255b4952440f
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||||
MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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productId: 14914
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packageName: NodeCanvas
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packageVersion: 3.3.1
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assetPath: Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Physics/GetOverlapSphereObjects.cs
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uploadId: 704937
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