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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Physics")]
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public class GetLinecastInfo : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<GameObject> target;
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public BBParameter<LayerMask> layerMask = (LayerMask)( -1 );
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[BlackboardOnly]
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public BBParameter<GameObject> saveHitGameObjectAs;
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[BlackboardOnly]
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public BBParameter<float> saveDistanceAs;
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[BlackboardOnly]
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public BBParameter<Vector3> savePointAs;
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[BlackboardOnly]
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public BBParameter<Vector3> saveNormalAs;
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private RaycastHit hit = new RaycastHit();
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protected override void OnExecute() {
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if ( Physics.Linecast(agent.position, target.value.transform.position, out hit, layerMask.value) ) {
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saveHitGameObjectAs.value = hit.collider.gameObject;
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saveDistanceAs.value = hit.distance;
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savePointAs.value = hit.point;
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saveNormalAs.value = hit.normal;
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EndAction(true);
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return;
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}
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EndAction(false);
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}
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public override void OnDrawGizmosSelected() {
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if ( agent && target.value )
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Gizmos.DrawLine(agent.position, target.value.transform.position);
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}
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}
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}
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