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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("✫ Reflected")]
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[Description("SendMessage to the agent, optionaly with an argument")]
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public class SendMessage : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<string> methodName;
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protected override string info {
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get { return string.Format("Message {0}()", methodName); }
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}
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protected override void OnExecute() {
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agent.SendMessage(methodName.value);
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EndAction();
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}
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}
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[Category("✫ Reflected")]
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[Description("SendMessage to the agent, optionaly with an argument")]
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public class SendMessage<T> : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<string> methodName;
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public BBParameter<T> argument;
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protected override string info {
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get { return string.Format("Message {0}({1})", methodName, argument.ToString()); }
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}
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protected override void OnExecute() {
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if ( argument.isNull ) {
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agent.SendMessage(methodName.value);
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} else {
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agent.SendMessage(methodName.value, argument.value);
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}
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EndAction();
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}
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}
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}
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