first commit

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Chris
2025-03-12 14:22:16 -04:00
commit 0ad0c01249
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using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("✫ Utility")]
[Description("Plays a 'Beep' in editor only")]
public class DebugBeep : ActionTask
{
protected override void OnExecute() {
#if UNITY_EDITOR
UnityEditor.EditorApplication.Beep();
#endif
EndAction();
}
}
}