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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("✫ Utility")]
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[Description("Plays a 'Beep' in editor only")]
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public class DebugBeep : ActionTask
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{
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protected override void OnExecute() {
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.Beep();
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#endif
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EndAction();
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}
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}
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}
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