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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("✫ Utility")]
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[Description("Logs the value of a variable in the console")]
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[System.Obsolete("Use Debug Log Text")]
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public class DebugLogVariable : ActionTask
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{
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[BlackboardOnly]
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public BBParameter<object> log;
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public BBParameter<string> prefix;
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public float secondsToRun = 1f;
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public CompactStatus finishStatus = CompactStatus.Success;
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protected override string info {
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get { return "Log '" + log + "'" + ( secondsToRun > 0 ? " for " + secondsToRun + " sec." : "" ); }
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}
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protected override void OnExecute() {
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ParadoxNotion.Services.Logger.Log(string.Format("<b>({0}) ({1}) | Var '{2}' = </b> {3}", agent.gameObject.name, prefix.value, log.name, log.value), LogTag.EXECUTION, this);
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}
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protected override void OnUpdate() {
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if ( elapsedTime >= secondsToRun ) {
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EndAction(finishStatus == CompactStatus.Success ? true : false);
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}
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}
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}
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}
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