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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Name("Check Parameter Float")]
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[Category("Animator")]
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public class MecanimCheckFloat : ConditionTask<Animator>
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{
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[RequiredField]
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public BBParameter<string> parameter;
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public CompareMethod comparison = CompareMethod.EqualTo;
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public BBParameter<float> value;
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protected override string info {
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get
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{
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return "Mec.Float " + parameter.ToString() + OperationTools.GetCompareString(comparison) + value;
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}
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}
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protected override bool OnCheck() {
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return OperationTools.Compare((float)agent.GetFloat(parameter.value), (float)value.value, comparison, 0.1f);
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}
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}
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}
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