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using System;
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using NodeCanvas.Framework;
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using NodeCanvas.Framework.Internal;
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using ParadoxNotion.Design;
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[Category("✫ Blackboard")]
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public class CheckEnumFlag : ConditionTask
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{
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[BlackboardOnly]
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[RequiredField]
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public readonly BBObjectParameter Variable = new BBObjectParameter(typeof(Enum));
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public readonly BBObjectParameter Flag = new BBObjectParameter(typeof(Enum));
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protected override string info => $"{Variable} has {Flag} flag";
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protected override bool OnCheck() => ((Enum)Variable.value).HasFlag((Enum)Flag.value);
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#if UNITY_EDITOR
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protected override void OnTaskInspectorGUI()
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{
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DrawDefaultInspector();
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if (Flag.varType != Variable.refType) Flag.SetType(Variable.refType);
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}
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#endif
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}
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