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using UnityEngine;
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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("GameObject")]
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[Description("Checks the current speed of the agent against a value based on it's Rigidbody velocity")]
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public class CheckSpeed : ConditionTask<Rigidbody>
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{
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public CompareMethod checkType = CompareMethod.EqualTo;
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public BBParameter<float> value;
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[SliderField(0, 0.1f)]
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public float differenceThreshold = 0.05f;
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protected override string info {
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get { return "Speed" + OperationTools.GetCompareString(checkType) + value; }
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}
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protected override bool OnCheck() {
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var speed = agent.linearVelocity.magnitude;
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return OperationTools.Compare((float)speed, (float)value.value, checkType, differenceThreshold);
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}
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}
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}
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