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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("Input (Legacy System)")]
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public class CheckMousePick2D : ConditionTask
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{
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public ParadoxNotion.ButtonKeys buttonKey;
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public LayerMask mask = -1;
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[BlackboardOnly] public BBParameter<GameObject> saveGoAs;
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[BlackboardOnly] public BBParameter<float> saveDistanceAs;
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[BlackboardOnly] public BBParameter<Vector3> savePosAs;
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private int buttonID;
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private RaycastHit2D hit;
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protected override string info {
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get
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{
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var finalString = buttonKey.ToString() + " Click";
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if ( !savePosAs.isNone )
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finalString += "\nSavePos As " + savePosAs;
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if ( !saveGoAs.isNone )
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finalString += "\nSaveGo As " + saveGoAs;
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return finalString;
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}
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}
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protected override bool OnCheck() {
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buttonID = (int)buttonKey;
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if ( Input.GetMouseButtonDown(buttonID) ) {
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity, mask);
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if ( hit.collider != null ) {
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savePosAs.value = hit.point;
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saveGoAs.value = hit.collider.gameObject;
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saveDistanceAs.value = hit.distance;
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return true;
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}
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}
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return false;
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}
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}
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}
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