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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("System Events")]
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[Name("Check Collision 2D")]
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public class CheckCollision2D_Rigidbody : ConditionTask<Rigidbody2D>
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{
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public CollisionTypes checkType = CollisionTypes.CollisionEnter;
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public bool specifiedTagOnly;
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[TagField]
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public string objectTag = "Untagged";
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[BlackboardOnly]
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public BBParameter<GameObject> saveGameObjectAs;
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[BlackboardOnly]
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public BBParameter<Vector3> saveContactPoint;
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[BlackboardOnly]
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public BBParameter<Vector3> saveContactNormal;
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private bool stay;
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protected override string info {
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get { return checkType.ToString() + ( specifiedTagOnly ? ( " '" + objectTag + "' tag" ) : "" ); }
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}
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protected override bool OnCheck() {
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return checkType == CollisionTypes.CollisionStay ? stay : false;
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}
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protected override void OnEnable() {
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router.onCollisionEnter2D += OnCollisionEnter2D;
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router.onCollisionExit2D += OnCollisionExit2D;
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}
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protected override void OnDisable() {
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router.onCollisionEnter2D -= OnCollisionEnter2D;
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router.onCollisionExit2D -= OnCollisionExit2D;
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}
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void OnCollisionEnter2D(ParadoxNotion.EventData<Collision2D> data) {
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if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
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stay = true;
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if ( checkType == CollisionTypes.CollisionEnter || checkType == CollisionTypes.CollisionStay ) {
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saveGameObjectAs.value = data.value.gameObject;
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saveContactPoint.value = data.value.contacts[0].point;
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saveContactNormal.value = data.value.contacts[0].normal;
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YieldReturn(true);
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}
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}
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}
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void OnCollisionExit2D(ParadoxNotion.EventData<Collision2D> data) {
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if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
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stay = false;
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if ( checkType == CollisionTypes.CollisionExit ) {
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saveGameObjectAs.value = data.value.gameObject;
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YieldReturn(true);
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}
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}
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}
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}
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///----------------------------------------------------------------------------------------------
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[Category("System Events")]
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[Name("Check Collision 2D")]
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[DoNotList]
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public class CheckCollision2D : ConditionTask<Collider2D>
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{
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public CollisionTypes checkType = CollisionTypes.CollisionEnter;
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public bool specifiedTagOnly;
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[TagField]
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public string objectTag = "Untagged";
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[BlackboardOnly]
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public BBParameter<GameObject> saveGameObjectAs;
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[BlackboardOnly]
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public BBParameter<Vector3> saveContactPoint;
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[BlackboardOnly]
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public BBParameter<Vector3> saveContactNormal;
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private bool stay;
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protected override string info {
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get { return checkType.ToString() + ( specifiedTagOnly ? ( " '" + objectTag + "' tag" ) : "" ); }
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}
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protected override bool OnCheck() {
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return checkType == CollisionTypes.CollisionStay ? stay : false;
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}
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protected override void OnEnable() {
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router.onCollisionEnter2D += OnCollisionEnter2D;
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router.onCollisionExit2D += OnCollisionExit2D;
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}
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protected override void OnDisable() {
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router.onCollisionEnter2D -= OnCollisionEnter2D;
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router.onCollisionExit2D -= OnCollisionExit2D;
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}
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void OnCollisionEnter2D(ParadoxNotion.EventData<Collision2D> data) {
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if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
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stay = true;
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if ( checkType == CollisionTypes.CollisionEnter || checkType == CollisionTypes.CollisionStay ) {
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saveGameObjectAs.value = data.value.gameObject;
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saveContactPoint.value = data.value.contacts[0].point;
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saveContactNormal.value = data.value.contacts[0].normal;
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YieldReturn(true);
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}
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}
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}
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void OnCollisionExit2D(ParadoxNotion.EventData<Collision2D> data) {
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if ( !specifiedTagOnly || data.value.gameObject.CompareTag(objectTag) ) {
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stay = false;
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if ( checkType == CollisionTypes.CollisionExit ) {
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saveGameObjectAs.value = data.value.gameObject;
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YieldReturn(true);
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}
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}
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}
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}
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}
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