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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("System Events")]
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[Name("Check Mouse 2D")]
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public class CheckMouse2D : ConditionTask<Collider2D>
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{
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public MouseInteractionTypes checkType = MouseInteractionTypes.MouseEnter;
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protected override string info {
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get { return checkType.ToString(); }
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}
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protected override void OnEnable() {
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router.onMouseEnter += OnMouseEnter;
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router.onMouseExit += OnMouseExit;
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router.onMouseOver += OnMouseOver;
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}
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protected override void OnDisable() {
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router.onMouseEnter -= OnMouseEnter;
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router.onMouseExit -= OnMouseExit;
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router.onMouseOver -= OnMouseOver;
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}
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protected override bool OnCheck() { return false; }
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void OnMouseEnter(ParadoxNotion.EventData msg) {
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if ( checkType == MouseInteractionTypes.MouseEnter ) {
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YieldReturn(true);
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}
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}
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void OnMouseExit(ParadoxNotion.EventData msg) {
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if ( checkType == MouseInteractionTypes.MouseExit ) {
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YieldReturn(true);
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}
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}
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void OnMouseOver(ParadoxNotion.EventData msg) {
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if ( checkType == MouseInteractionTypes.MouseOver ) {
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YieldReturn(true);
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}
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}
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}
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}
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