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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine.UI;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("UGUI")]
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public class ButtonClicked : ConditionTask
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{
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[RequiredField]
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public BBParameter<UnityEngine.UI.Button> button;
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protected override string info {
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get { return string.Format("Button {0} Clicked", button.ToString()); }
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}
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protected override string OnInit() {
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button.value.onClick.AddListener(OnClick);
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return null;
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}
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protected override bool OnCheck() { return false; }
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void OnClick() { YieldReturn(true); }
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}
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}
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