first commit

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Chris
2025-03-12 14:22:16 -04:00
commit 0ad0c01249
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using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Conditions
{
[Category("✫ Utility")]
[Description("Simply use to debug return true or false by inverting the condition if needed")]
public class DebugCondition : ConditionTask
{
protected override bool OnCheck() {
return false;
}
///----------------------------------------------------------------------------------------------
///---------------------------------------UNITY EDITOR-------------------------------------------
#if UNITY_EDITOR
protected override void OnTaskInspectorGUI() {
if ( UnityEngine.Application.isPlaying && UnityEngine.GUILayout.Button("Tick True") ) {
YieldReturn(true);
}
}
#endif
}
}