first commit
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
|
||||
|
||||
namespace NodeCanvas.Tasks.Conditions
|
||||
{
|
||||
|
||||
[Category("✫ Utility")]
|
||||
[Description("Simply use to debug return true or false by inverting the condition if needed")]
|
||||
public class DebugCondition : ConditionTask
|
||||
{
|
||||
|
||||
protected override bool OnCheck() {
|
||||
return false;
|
||||
}
|
||||
|
||||
///----------------------------------------------------------------------------------------------
|
||||
///---------------------------------------UNITY EDITOR-------------------------------------------
|
||||
#if UNITY_EDITOR
|
||||
|
||||
protected override void OnTaskInspectorGUI() {
|
||||
if ( UnityEngine.Application.isPlaying && UnityEngine.GUILayout.Button("Tick True") ) {
|
||||
YieldReturn(true);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user