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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("✫ Utility")]
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[Description("Return true or false based on the probability settings. The chance is rolled for once whenever the condition is enabled.")]
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public class Probability : ConditionTask
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{
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public BBParameter<float> probability = 0.5f;
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public BBParameter<float> maxValue = 1;
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private bool success;
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protected override string info {
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get { return ( probability.value / maxValue.value * 100 ) + "%"; }
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}
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protected override void OnEnable() {
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success = Random.Range(0f, maxValue.value) <= probability.value;
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}
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protected override bool OnCheck() {
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return success;
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}
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}
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}
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