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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("✫ Utility")]
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[Description("Will return true after a specific amount of time has passed and false while still counting down")]
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public class Timeout : ConditionTask
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{
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public BBParameter<float> timeout = 1f;
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private float startTime;
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private float elapsedTime => ownerSystem.elapsedTime - startTime;
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protected override string info {
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get { return string.Format("Timeout {0}/{1}", elapsedTime.ToString("0.00"), timeout.ToString()); }
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}
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protected override void OnEnable() {
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startTime = ownerSystem.elapsedTime;
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}
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protected override bool OnCheck() {
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return elapsedTime >= timeout.value;
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}
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}
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}
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