first commit

This commit is contained in:
Chris
2025-03-12 14:22:16 -04:00
commit 0ad0c01249
1999 changed files with 189708 additions and 0 deletions

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{
"name": "ALINEEditor",
"rootNamespace": "",
"references": [
"GUID:de4e6084e6d474788bb8c799d6b461ec",
"GUID:774e21169c4ac4ec8a01db9cdb98d33b",
"GUID:f4059aaf6c60a4a58a177a2609feb769"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"MODULE_BURST",
"MODULE_MATHEMATICS",
"MODULE_COLLECTIONS"
],
"versionDefines": [
{
"name": "com.unity.burst",
"expression": "1.2.1-preview",
"define": "MODULE_BURST"
},
{
"name": "com.unity.mathematics",
"expression": "1.1.0",
"define": "MODULE_MATHEMATICS"
},
{
"name": "com.unity.collections",
"expression": "0.4.0-preview",
"define": "MODULE_COLLECTIONS"
}
],
"noEngineReferences": false
}

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fileFormatVersion: 2
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AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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serializedVersion: 1
productId: 162772
packageName: ALINE
packageVersion: 1.7.6
assetPath: Packages/com.arongranberg.aline/Editor/DrawingEditor.asmdef
uploadId: 700292

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using UnityEngine;
using System.Collections;
using UnityEditor;
namespace Drawing {
[CustomEditor(typeof(DrawingManager))]
public class DrawingManagerEditor : Editor {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnSceneGUI () {
}
}
}

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fileFormatVersion: 2
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defaultReferences: []
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uploadId: 700292

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Drawing {
/// <summary>Helper for adding project settings</summary>
static class ALINESettingsRegister {
const string PROVIDER_PATH = "Project/ALINE";
const string SETTINGS_LABEL = "ALINE";
[SettingsProvider]
public static SettingsProvider CreateMyCustomSettingsProvider () {
// First parameter is the path in the Settings window.
// Second parameter is the scope of this setting: it only appears in the Project Settings window.
var provider = new SettingsProvider(PROVIDER_PATH, SettingsScope.Project) {
// By default the last token of the path is used as display name if no label is provided.
label = SETTINGS_LABEL,
guiHandler = (searchContext) =>
{
var settings = new SerializedObject(DrawingSettings.GetSettingsAsset());
EditorGUILayout.HelpBox("Opacity of lines, solid objects and text drawn using ALINE. When drawing behind other objects, an additional opacity multiplier is applied.", MessageType.None);
EditorGUILayout.Separator();
EditorGUILayout.LabelField("Lines", EditorStyles.boldLabel);
EditorGUILayout.Slider(settings.FindProperty("settings.lineOpacity"), 0, 1, new GUIContent("Opacity", "Opacity of lines when in front of objects"));
EditorGUILayout.Slider(settings.FindProperty("settings.lineOpacityBehindObjects"), 0, 1, new GUIContent("Opacity (occluded)", "Additional opacity multiplier of lines when behind or inside objects"));
EditorGUILayout.Separator();
EditorGUILayout.LabelField("Solids", EditorStyles.boldLabel);
EditorGUILayout.Slider(settings.FindProperty("settings.solidOpacity"), 0, 1, new GUIContent("Opacity", "Opacity of solid objects when in front of other objects"));
EditorGUILayout.Slider(settings.FindProperty("settings.solidOpacityBehindObjects"), 0, 1, new GUIContent("Opacity (occluded)", "Additional opacity multiplier of solid objects when behind or inside other objects"));
EditorGUILayout.Separator();
EditorGUILayout.LabelField("Text", EditorStyles.boldLabel);
EditorGUILayout.Slider(settings.FindProperty("settings.textOpacity"), 0, 1, new GUIContent("Opacity", "Opacity of text when in front of other objects"));
EditorGUILayout.Slider(settings.FindProperty("settings.textOpacityBehindObjects"), 0, 1, new GUIContent("Opacity (occluded)", "Additional opacity multiplier of text when behind or inside other objects"));
EditorGUILayout.Separator();
EditorGUILayout.Slider(settings.FindProperty("settings.curveResolution"), 0.1f, 3f, new GUIContent("Curve resolution", "Higher values will make curves smoother, but also a bit slower to draw."));
settings.ApplyModifiedProperties();
if (GUILayout.Button("Reset to default")) {
var def = DrawingSettings.DefaultSettings;
var current = DrawingSettings.GetSettingsAsset();
current.settings.lineOpacity = def.lineOpacity;
current.settings.lineOpacityBehindObjects = def.lineOpacityBehindObjects;
current.settings.solidOpacity = def.solidOpacity;
current.settings.solidOpacityBehindObjects = def.solidOpacityBehindObjects;
current.settings.textOpacity = def.textOpacity;
current.settings.textOpacityBehindObjects = def.textOpacityBehindObjects;
current.settings.curveResolution = def.curveResolution;
EditorUtility.SetDirty(current);
}
},
// Populate the search keywords to enable smart search filtering and label highlighting:
keywords = new HashSet<string>(new[] { "Drawing", "Wire", "aline", "opacity" })
};
return provider;
}
}
}

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uploadId: 700292