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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace Drawing {
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[CustomEditor(typeof(DrawingManager))]
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public class DrawingManagerEditor : Editor {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnSceneGUI () {
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}
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}
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}
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