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using UnityEditor;
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using UnityEngine;
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namespace SingularityGroup.HotReload.Editor {
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internal class OpenDialogueButton : IGUIComponent {
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public readonly string text;
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public readonly string url;
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public readonly string title;
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public readonly string message;
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public readonly string ok;
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public readonly string cancel;
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public OpenDialogueButton(string text, string url, string title, string message, string ok, string cancel) {
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this.text = text;
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this.url = url;
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this.title = title;
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this.message = message;
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this.ok = ok;
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this.cancel = cancel;
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}
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public void OnGUI() {
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Render(text, url, title, message, ok, cancel);
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}
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public static void Render(string text, string url, string title, string message, string ok, string cancel) {
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if (GUILayout.Button(new GUIContent(text.StartsWith(" ") ? text : " " + text))) {
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if (EditorUtility.DisplayDialog(title, message, ok, cancel)) {
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Application.OpenURL(url);
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}
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}
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}
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public static void RenderRaw(Rect rect, string text, string url, string title, string message, string ok, string cancel, GUIStyle style = null) {
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if (GUI.Button(rect, new GUIContent(text.StartsWith(" ") ? text : " " + text), style ?? GUI.skin.button)) {
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if (EditorUtility.DisplayDialog(title, message, ok, cancel)) {
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Application.OpenURL(url);
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}
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}
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}
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}
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}
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