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using UnityEngine;
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namespace SingularityGroup.HotReload.Editor {
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/// <summary>
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/// Create a new texture only once. Safe access to generated textures.
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/// </summary>
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/// <remarks>
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/// If </remarks>
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internal static class EditorTextures {
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private static Texture2D black;
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private static Texture2D white;
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private static Texture2D lightGray225;
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private static Texture2D lightGray235;
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private static Texture2D darkGray17;
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private static Texture2D darkGray30;
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// Texture2D.blackTexture doesn't render properly in Editor GUI.
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public static Texture2D Black {
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get {
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if (!black) {
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black = new Texture2D(2, 2, TextureFormat.RGBA32, false);
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var pixels = black.GetPixels32();
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for (var i = 0; i < pixels.Length; i++) {
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pixels[i] = new Color32(0, 0, 0, byte.MaxValue);
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}
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black.SetPixels32(pixels);
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black.Apply();
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}
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return black;
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}
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}
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// Texture2D.whiteTexture might not render properly in Editor GUI.
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public static Texture2D White {
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get {
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if (!white) {
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white = new Texture2D(2, 2, TextureFormat.RGBA32, false);
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var pixels = white.GetPixels32();
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for (var i = 0; i < pixels.Length; i++) {
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pixels[i] = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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}
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white.SetPixels32(pixels);
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white.Apply();
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}
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return white;
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}
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}
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public static Texture2D DarkGray17 {
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get {
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if (!darkGray17) {
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darkGray17 = new Texture2D(2, 2, TextureFormat.RGBA32, false);
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var pixels = darkGray17.GetPixels32();
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for (var i = 0; i < pixels.Length; i++) {
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pixels[i] = new Color32(17, 17, 17, byte.MaxValue);
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}
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darkGray17.SetPixels32(pixels);
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darkGray17.Apply();
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}
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return darkGray17;
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}
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}
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public static Texture2D DarkGray40 {
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get {
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if (!darkGray30) {
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darkGray30 = new Texture2D(2, 2, TextureFormat.RGBA32, false);
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var pixels = darkGray30.GetPixels32();
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for (var i = 0; i < pixels.Length; i++) {
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pixels[i] = new Color32(40, 40, 40, byte.MaxValue);
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}
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darkGray30.SetPixels32(pixels);
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darkGray30.Apply();
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}
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return darkGray30;
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}
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}
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public static Texture2D LightGray238 {
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get {
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if (!lightGray235) {
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lightGray235 = new Texture2D(2, 2, TextureFormat.RGBA32, false);
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var pixels = lightGray235.GetPixels32();
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for (var i = 0; i < pixels.Length; i++) {
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pixels[i] = new Color32(238, 238, 238, byte.MaxValue);
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}
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lightGray235.SetPixels32(pixels);
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lightGray235.Apply();
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}
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return lightGray235;
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}
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}
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public static Texture2D LightGray225 {
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get {
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if (!lightGray225) {
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lightGray225 = new Texture2D(2, 2, TextureFormat.RGBA32, false);
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var pixels = lightGray225.GetPixels32();
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for (var i = 0; i < pixels.Length; i++) {
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pixels[i] = new Color32(225, 225, 225, byte.MaxValue);
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}
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lightGray225.SetPixels32(pixels);
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lightGray225.Apply();
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}
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return lightGray225;
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}
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}
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}
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}
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