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using UnityEditor;
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namespace SingularityGroup.HotReload.Editor {
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internal class IncludeInBuildOption : ProjectOptionBase, ISerializedProjectOption {
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static IncludeInBuildOption _I;
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public static IncludeInBuildOption I = _I ?? (_I = new IncludeInBuildOption());
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public override string ShortSummary => "Include Hot Reload in player builds";
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public override string Summary => ShortSummary;
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public override string ObjectPropertyName =>
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nameof(HotReloadSettingsObject.IncludeInBuild);
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public override void InnerOnGUI(SerializedObject so) {
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string description;
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if (GetValue(so)) {
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description = "The Hot Reload runtime is included in development builds that use the Mono scripting backend.";
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} else {
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description = "The Hot Reload runtime will not be included in any build. Use this option to disable HotReload without removing it from your project.";
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}
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description += " This option does not affect Hot Reload usage in Playmode";
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EditorGUILayout.LabelField(description, HotReloadWindowStyles.WrapStyle);
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}
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}
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}
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