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using UnityEditor;
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using UnityEngine;
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namespace SingularityGroup.HotReload.Editor {
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internal abstract class HotReloadTabBase : IGUIComponent {
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protected readonly HotReloadWindow _window;
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public string Title { get; }
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public Texture Icon { get; }
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public string Tooltip { get; }
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public HotReloadTabBase(HotReloadWindow window, string title, Texture iconImage, string tooltip) {
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_window = window;
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Title = title;
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Icon = iconImage;
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Tooltip = tooltip;
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}
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public HotReloadTabBase(HotReloadWindow window, string title, string iconName, string tooltip) :
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this(window, title, EditorGUIUtility.IconContent(iconName).image, tooltip) {
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}
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protected void Repaint() {
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_window.Repaint();
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}
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public virtual void Update() { }
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public abstract void OnGUI();
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}
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}
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