first commit
This commit is contained in:
442
Packages/com.singularitygroup.hotreload/Runtime/CodePatcher.cs
Normal file
442
Packages/com.singularitygroup.hotreload/Runtime/CodePatcher.cs
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@@ -0,0 +1,442 @@
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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using SingularityGroup.HotReload.DTO;
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using JetBrains.Annotations;
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using SingularityGroup.HotReload.Burst;
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using SingularityGroup.HotReload.HarmonyLib;
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using SingularityGroup.HotReload.JsonConverters;
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using SingularityGroup.HotReload.Newtonsoft.Json;
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using SingularityGroup.HotReload.RuntimeDependencies;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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[assembly: InternalsVisibleTo("SingularityGroup.HotReload.Editor")]
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namespace SingularityGroup.HotReload {
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class RegisterPatchesResult {
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// note: doesn't include removals and method definition changes (e.g. renames)
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public readonly List<MethodPatch> patchedMethods = new List<MethodPatch>();
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public readonly List<SMethod> patchedSMethods = new List<SMethod>();
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public readonly List<Tuple<SMethod, string>> patchFailures = new List<Tuple<SMethod, string>>();
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}
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class CodePatcher {
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public static readonly CodePatcher I = new CodePatcher();
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/// <summary>Tag for use in Debug.Log.</summary>
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public const string TAG = "HotReload";
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internal int PatchesApplied { get; private set; }
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string PersistencePath {get;}
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List<MethodPatchResponse> pendingPatches;
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readonly List<MethodPatchResponse> patchHistory;
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readonly HashSet<string> seenResponses = new HashSet<string>();
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string[] assemblySearchPaths;
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SymbolResolver symbolResolver;
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readonly string tmpDir;
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CodePatcher() {
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pendingPatches = new List<MethodPatchResponse>();
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patchHistory = new List<MethodPatchResponse>();
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if(UnityHelper.IsEditor) {
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tmpDir = PackageConst.LibraryCachePath;
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} else {
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tmpDir = UnityHelper.TemporaryCachePath;
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}
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if(!UnityHelper.IsEditor) {
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PersistencePath = Path.Combine(UnityHelper.PersistentDataPath, "HotReload", "patches.json");
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try {
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LoadPatches(PersistencePath);
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} catch(Exception ex) {
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Log.Error("Encountered exception when loading patches from disk:\n{0}", ex);
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}
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}
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void InitializeUnityEvents() {
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UnityEventHelper.Initialize();
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}
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void LoadPatches(string filePath) {
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PlayerLog("Loading patches from file {0}", filePath);
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var file = new FileInfo(filePath);
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if(file.Exists) {
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var bytes = File.ReadAllText(filePath);
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var patches = JsonConvert.DeserializeObject<List<MethodPatchResponse>>(bytes);
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PlayerLog("Loaded {0} patches from disk", patches.Count.ToString());
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foreach (var patch in patches) {
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RegisterPatches(patch, persist: false);
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}
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}
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}
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internal IReadOnlyList<MethodPatchResponse> PendingPatches => pendingPatches;
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internal SymbolResolver SymbolResolver => symbolResolver;
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internal string[] GetAssemblySearchPaths() {
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EnsureSymbolResolver();
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return assemblySearchPaths;
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}
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internal RegisterPatchesResult RegisterPatches(MethodPatchResponse patches, bool persist) {
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PlayerLog("Register patches.\nWarnings: {0} \nMethods:\n{1}", string.Join("\n", patches.failures), string.Join("\n", patches.patches.SelectMany(p => p.modifiedMethods).Select(m => m.displayName)));
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pendingPatches.Add(patches);
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return ApplyPatches(persist);
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}
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RegisterPatchesResult ApplyPatches(bool persist) {
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PlayerLog("ApplyPatches. {0} patches pending.", pendingPatches.Count);
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EnsureSymbolResolver();
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var result = new RegisterPatchesResult();
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try {
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int count = 0;
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foreach(var response in pendingPatches) {
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if (seenResponses.Contains(response.id)) {
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continue;
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}
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HandleMethodPatchResponse(response, result);
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patchHistory.Add(response);
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seenResponses.Add(response.id);
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count += response.patches.Length;
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}
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if (count > 0) {
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Dispatch.OnHotReload(result.patchedMethods).Forget();
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}
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} catch(Exception ex) {
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Log.Warning("Exception occured when handling method patch. Exception:\n{0}", ex);
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} finally {
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pendingPatches.Clear();
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}
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if(PersistencePath != null && persist) {
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SaveAppliedPatches(PersistencePath).Forget();
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}
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PatchesApplied++;
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return result;
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}
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internal void ClearPatchedMethods() {
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PatchesApplied = 0;
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}
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static bool didLog;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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static void WarnOnSceneLoad() {
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SceneManager.sceneLoaded += (_, __) => {
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if (didLog || !UnityEventHelper.UnityMethodsAdded()) {
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return;
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}
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Log.Warning("A new Scene was loaded while new unity event methods were added at runtime. MonoBehaviours in the Scene will not trigger these new events.");
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didLog = true;
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};
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}
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void HandleMethodPatchResponse(MethodPatchResponse response, RegisterPatchesResult result) {
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EnsureSymbolResolver();
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foreach(var patch in response.patches) {
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try {
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var asm = Assembly.Load(patch.patchAssembly, patch.patchPdb);
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var module = asm.GetLoadedModules()[0];
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foreach(var sMethod in patch.newMethods) {
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var newMethod = module.ResolveMethod(sMethod.metadataToken);
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try {
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UnityEventHelper.EnsureUnityEventMethod(newMethod);
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} catch(Exception ex) {
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Log.Warning("Encountered exception in EnsureUnityEventMethod: {0} {1}", ex.GetType().Name, ex.Message);
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}
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MethodUtils.DisableVisibilityChecks(newMethod);
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if (!patch.patchMethods.Any(m => m.metadataToken == sMethod.metadataToken)) {
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result.patchedMethods.Add(new MethodPatch(null, null, newMethod));
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result.patchedSMethods.Add(sMethod);
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previousPatchMethods[newMethod] = newMethod;
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newMethods.Add(newMethod);
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}
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}
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symbolResolver.AddAssembly(asm);
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for (int i = 0; i < patch.modifiedMethods.Length; i++) {
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var sOriginalMethod = patch.modifiedMethods[i];
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var sPatchMethod = patch.patchMethods[i];
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var err = PatchMethod(module: module, sOriginalMethod: sOriginalMethod, sPatchMethod: sPatchMethod, containsBurstJobs: patch.unityJobs.Length > 0, patchesResult: result);
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if (!string.IsNullOrEmpty(err)) {
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result.patchFailures.Add(Tuple.Create(sOriginalMethod, err));
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}
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}
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JobHotReloadUtility.HotReloadBurstCompiledJobs(patch, module);
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} catch(Exception ex) {
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Log.Warning("Failed to apply patch with id: {0}\n{1}", patch.patchId, ex);
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}
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}
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}
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Dictionary<MethodBase, MethodBase> previousPatchMethods = new Dictionary<MethodBase, MethodBase>();
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List<MethodBase> newMethods = new List<MethodBase>();
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string PatchMethod(Module module, SMethod sOriginalMethod, SMethod sPatchMethod, bool containsBurstJobs, RegisterPatchesResult patchesResult) {
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try {
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var patchMethod = module.ResolveMethod(sPatchMethod.metadataToken);
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var start = DateTime.UtcNow;
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var state = TryResolveMethod(sOriginalMethod, patchMethod);
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if (DateTime.UtcNow - start > TimeSpan.FromMilliseconds(500)) {
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Log.Info("Hot Reload apply took {0}", (DateTime.UtcNow - start).TotalMilliseconds);
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}
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if(state.match == null) {
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var error =
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"Method mismatch: {0}, patch: {1}. This can have multiple reasons:\n"
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+ "1. You are running the Editor multiple times for the same project using symlinks, and are making changes from the symlink project\n"
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+ "2. A bug in Hot Reload. Please send us a reproduce (code before/after), and we'll get it fixed for you\n"
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;
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Log.Warning(error, sOriginalMethod.simpleName, patchMethod.Name);
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return string.Format(error, sOriginalMethod.simpleName, patchMethod.Name);
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}
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PlayerLog("Detour method {0:X8} {1}, offset: {2}", sOriginalMethod.metadataToken, patchMethod.Name, state.offset);
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DetourResult result;
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DetourApi.DetourMethod(state.match, patchMethod, out result);
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if (result.success) {
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// previous method is either original method or the last patch method
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MethodBase previousMethod;
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if (!previousPatchMethods.TryGetValue(state.match, out previousMethod)) {
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previousMethod = state.match;
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}
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MethodBase originalMethod = state.match;
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if (newMethods.Contains(state.match)) {
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// for function added at runtime the original method should be null
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originalMethod = null;
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}
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patchesResult.patchedMethods.Add(new MethodPatch(originalMethod, previousMethod, patchMethod));
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patchesResult.patchedSMethods.Add(sOriginalMethod);
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previousPatchMethods[state.match] = patchMethod;
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try {
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Dispatch.OnHotReloadLocal(state.match, patchMethod);
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} catch {
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// best effort
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}
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return null;
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} else {
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if(result.exception is InvalidProgramException && containsBurstJobs) {
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//ignore. The method is likely burst compiled and can't be patched
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return null;
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} else {
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return HandleMethodPatchFailure(sOriginalMethod, result.exception);
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}
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}
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} catch(Exception ex) {
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return HandleMethodPatchFailure(sOriginalMethod, ex);
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}
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}
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struct ResolveMethodState {
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public readonly SMethod originalMethod;
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public readonly int offset;
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public readonly bool tryLowerTokens;
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public readonly bool tryHigherTokens;
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public readonly MethodBase match;
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public ResolveMethodState(SMethod originalMethod, int offset, bool tryLowerTokens, bool tryHigherTokens, MethodBase match) {
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this.originalMethod = originalMethod;
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this.offset = offset;
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this.tryLowerTokens = tryLowerTokens;
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this.tryHigherTokens = tryHigherTokens;
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this.match = match;
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}
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public ResolveMethodState With(bool? tryLowerTokens = null, bool? tryHigherTokens = null, MethodBase match = null, int? offset = null) {
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return new ResolveMethodState(
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originalMethod,
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offset ?? this.offset,
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tryLowerTokens ?? this.tryLowerTokens,
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tryHigherTokens ?? this.tryHigherTokens,
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match ?? this.match);
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}
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}
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struct ResolveMethodResult {
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public readonly MethodBase resolvedMethod;
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public readonly bool tokenOutOfRange;
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public ResolveMethodResult(MethodBase resolvedMethod, bool tokenOutOfRange) {
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this.resolvedMethod = resolvedMethod;
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this.tokenOutOfRange = tokenOutOfRange;
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}
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}
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ResolveMethodState TryResolveMethod(SMethod originalMethod, MethodBase patchMethod) {
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var state = new ResolveMethodState(originalMethod, offset: 0, tryLowerTokens: true, tryHigherTokens: true, match: null);
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var result = TryResolveMethodCore(state.originalMethod, patchMethod, 0);
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if(result.resolvedMethod != null) {
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return state.With(match: result.resolvedMethod);
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}
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state = state.With(offset: 1);
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const int tries = 100000;
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while(state.offset <= tries && (state.tryHigherTokens || state.tryLowerTokens)) {
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if(state.tryHigherTokens) {
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result = TryResolveMethodCore(originalMethod, patchMethod, state.offset);
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if(result.resolvedMethod != null) {
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return state.With(match: result.resolvedMethod);
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} else if(result.tokenOutOfRange) {
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state = state.With(tryHigherTokens: false);
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}
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}
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if(state.tryLowerTokens) {
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result = TryResolveMethodCore(originalMethod, patchMethod, -state.offset);
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if(result.resolvedMethod != null) {
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return state.With(match: result.resolvedMethod);
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} else if(result.tokenOutOfRange) {
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state = state.With(tryLowerTokens: false);
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}
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}
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state = state.With(offset: state.offset + 1);
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}
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return state;
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}
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ResolveMethodResult TryResolveMethodCore(SMethod methodToResolve, MethodBase patchMethod, int offset) {
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bool tokenOutOfRange = false;
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MethodBase resolvedMethod = null;
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try {
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resolvedMethod = TryGetMethodBaseWithRelativeToken(methodToResolve, offset);
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if(!MethodCompatiblity.AreMethodsCompatible(resolvedMethod, patchMethod)) {
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resolvedMethod = null;
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}
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} catch (SymbolResolvingFailedException ex) when(ex.InnerException is ArgumentOutOfRangeException) {
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tokenOutOfRange = true;
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} catch (ArgumentOutOfRangeException) {
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tokenOutOfRange = true;
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}
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return new ResolveMethodResult(resolvedMethod, tokenOutOfRange);
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}
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MethodBase TryGetMethodBaseWithRelativeToken(SMethod sOriginalMethod, int offset) {
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return symbolResolver.Resolve(new SMethod(sOriginalMethod.assemblyName,
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sOriginalMethod.displayName,
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sOriginalMethod.metadataToken + offset,
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sOriginalMethod.genericTypeArguments,
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sOriginalMethod.genericTypeArguments,
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sOriginalMethod.simpleName));
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}
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string HandleMethodPatchFailure(SMethod method, Exception exception) {
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var err = $"Failed to apply patch for method {method.displayName} in assembly {method.assemblyName}\n{exception}";
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Log.Warning(err);
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return err;
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}
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void EnsureSymbolResolver() {
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if (symbolResolver == null) {
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var searchPaths = new HashSet<string>();
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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var assembliesByName = new Dictionary<string, List<Assembly>>();
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for (var i = 0; i < assemblies.Length; i++) {
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var name = assemblies[i].GetNameSafe();
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List<Assembly> list;
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if (!assembliesByName.TryGetValue(name, out list)) {
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assembliesByName.Add(name, list = new List<Assembly>());
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}
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list.Add(assemblies[i]);
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if(assemblies[i].IsDynamic) continue;
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var location = assemblies[i].Location;
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if(File.Exists(location)) {
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searchPaths.Add(Path.GetDirectoryName(Path.GetFullPath(location)));
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}
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}
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symbolResolver = new SymbolResolver(assembliesByName);
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assemblySearchPaths = searchPaths.ToArray();
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}
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}
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//Allow one save operation at a time.
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readonly SemaphoreSlim gate = new SemaphoreSlim(1);
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public async Task SaveAppliedPatches(string filePath) {
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await gate.WaitAsync();
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try {
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await SaveAppliedPatchesNoLock(filePath);
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} finally {
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gate.Release();
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}
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}
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async Task SaveAppliedPatchesNoLock(string filePath) {
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if (filePath == null) {
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throw new ArgumentNullException(nameof(filePath));
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}
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filePath = Path.GetFullPath(filePath);
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var dir = Path.GetDirectoryName(filePath);
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if(string.IsNullOrEmpty(dir)) {
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throw new ArgumentException("Invalid path: " + filePath, nameof(filePath));
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}
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Directory.CreateDirectory(dir);
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var history = patchHistory.ToList();
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PlayerLog("Saving {0} applied patches to {1}", history.Count, filePath);
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await Task.Run(() => {
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using (FileStream fs = File.Create(filePath))
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using (StreamWriter sw = new StreamWriter(fs))
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using (JsonWriter writer = new JsonTextWriter(sw)) {
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JsonSerializer serializer = JsonSerializer.Create(new JsonSerializerSettings {
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Converters = new List<JsonConverter> { new MethodPatchResponsesConverter() }
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});
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serializer.Serialize(writer, history);
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}
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});
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}
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public void InitPatchesBlocked(string filePath) {
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seenResponses.Clear();
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var file = new FileInfo(filePath);
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if (file.Exists) {
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using(var fs = new FileStream(file.FullName, FileMode.Open, FileAccess.Read, FileShare.Read, 4096, FileOptions.SequentialScan))
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using (StreamReader sr = new StreamReader(fs))
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using (JsonReader reader = new JsonTextReader(sr)) {
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JsonSerializer serializer = JsonSerializer.Create(new JsonSerializerSettings {
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Converters = new List<JsonConverter> { new MethodPatchResponsesConverter() }
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});
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pendingPatches = serializer.Deserialize<List<MethodPatchResponse>>(reader);
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}
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ApplyPatches(persist: false);
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}
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}
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[StringFormatMethod("format")]
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static void PlayerLog(string format, params object[] args) {
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#if !UNITY_EDITOR
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HotReload.Log.Info(format, args);
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#endif //!UNITY_EDITOR
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}
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class SimpleMethodComparer : IEqualityComparer<SMethod> {
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public static readonly SimpleMethodComparer I = new SimpleMethodComparer();
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SimpleMethodComparer() { }
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public bool Equals(SMethod x, SMethod y) => x.metadataToken == y.metadataToken;
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public int GetHashCode(SMethod x) {
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return x.metadataToken;
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}
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}
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}
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}
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#endif
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