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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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using System;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SingularityGroup.HotReload {
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class QuestionDialog : MonoBehaviour {
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[Header("Information")]
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public Text textSummary;
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public Text textSuggestion;
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[Header("UI controls")]
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public Button buttonContinue;
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public Button buttonCancel;
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public Button buttonMoreInfo;
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public TaskCompletionSource<bool> completion = new TaskCompletionSource<bool>();
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public void UpdateView(Config config) {
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textSummary.text = config.summary;
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textSuggestion.text = config.suggestion;
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if (string.IsNullOrEmpty(config.continueButtonText)) {
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buttonContinue.enabled = false;
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} else {
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buttonContinue.GetComponentInChildren<Text>().text = config.continueButtonText;
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buttonContinue.onClick.AddListener(() => {
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completion.TrySetResult(true);
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Hide();
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});
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}
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if (string.IsNullOrEmpty(config.cancelButtonText)) {
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buttonCancel.enabled = false;
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} else {
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buttonCancel.GetComponentInChildren<Text>().text = config.cancelButtonText;
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buttonCancel.onClick.AddListener(() => {
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completion.TrySetResult(false);
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Hide();
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});
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}
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buttonMoreInfo.onClick.AddListener(() => {
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Application.OpenURL(config.moreInfoUrl);
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});
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}
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internal class Config {
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public string summary;
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public string suggestion;
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public string continueButtonText = "Continue";
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public string cancelButtonText = "Cancel";
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public string moreInfoUrl = "https://hotreload.net/documentation#handling-different-commits";
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}
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/// hide this dialog
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void Hide() {
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gameObject.SetActive(false); // this should disable the Update loop?
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}
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}
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}
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#endif
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