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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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using System.IO;
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namespace SingularityGroup.HotReload {
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static class PersistencePaths {
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public static string GetPatchesFilePath(string basePath) {
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return Path.Combine(basePath, "CodePatcher", "patches.bin");
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}
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public static string GetServerInfoFilePath(string basePath) {
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return Path.Combine(basePath, "CodePatcher", "hostInfo.json");
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}
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}
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}
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#endif
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