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using System;
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namespace SingularityGroup.HotReload {
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/// <summary>
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/// Method with this attribute will get invoked when it gets patched
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/// </summary>
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/// <remarks>
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/// The method with this attribute needs to have no parameters.
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/// Furthermore it needs to either be static or an instance method inside a <see cref="UnityEngine.MonoBehaviour"/>.
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/// For the latter case the method of all instances of the <see cref="UnityEngine.MonoBehaviour"/> will be called.
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/// In case the method has a return value it will be ignored.
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/// </remarks>
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[AttributeUsage(AttributeTargets.Method)]
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public class InvokeOnHotReloadLocal : Attribute {
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public readonly string methodToInvoke;
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public InvokeOnHotReloadLocal(string methodToInvoke = null) {
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this.methodToInvoke = methodToInvoke;
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}
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}
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}
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