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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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using System;
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using SingularityGroup.HotReload.DTO;
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namespace SingularityGroup.HotReload {
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internal class SymbolResolvingFailedException : Exception {
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public SymbolResolvingFailedException(SMethod m, Exception inner)
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: base($"Unable to resolve method {m.displayName} in assembly {m.assemblyName}", inner) { }
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public SymbolResolvingFailedException(SType t)
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: base($"Unable to resolve type with name: {t.typeName} in assembly {t.assemblyName}") { }
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}
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}
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#endif
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