added: full logic and ability for downing and picking up allies
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@@ -497,6 +497,31 @@ BlendTree:
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--- !u!1101 &-1649584047298262204
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: PickUp
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--- !u!1101 &-1540905845034213700
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@@ -641,6 +666,18 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: Downed
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m_Type: 9
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m_Controller: {fileID: 9100000}
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- m_Name: PickUp
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m_Controller: {fileID: 9100000}
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m_Name: Base Layer
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@@ -754,14 +791,14 @@ AnimatorStateMachine:
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- serializedVersion: 1
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- {fileID: 3576987541970407646}
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m_AnyStatePosition: {x: -190, y: 260, z: 0}
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m_EntryPosition: {x: 10, y: 150, z: 0}
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m_ExitPosition: {x: 1310, y: 280, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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@@ -825,7 +862,10 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Downed
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 6032011949097874162}
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m_Solo: 0
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@@ -974,10 +1014,11 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New State
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m_Name: Downed
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- {fileID: -1649584047298262204}
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m_Position: {x: 50, y: 50, z: 0}
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