Merge pull request 'fix: walking out of grounded jittering fixed' (#3) from maint/bugs/b143-airborne-jitter into main
Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
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Jump","_position":{"x":328.7507,"y":-416.5261},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"6"},{"_subFSM":{"_value":1},"_variablesMap":[{"_targetSubGraphVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6","_canRead":true,"_canWrite":true,"_type":"UnityEngine.Vector3","_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},{"_targetSubGraphVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5","_canRead":true,"_canWrite":true,"_type":"System.Single","_name":"rotationSpeed","_targetVariableID":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611"}],"_position":{"x":-257.669,"y":558.3375},"$type":"NodeCanvas.StateMachines.ConcurrentSubFSM"},{"_conditionList":{"conditions":[{"_invert":true,"$type":"NodeCanvas.Tasks.Conditions.DebugCondition"}]},"_actionList":{"executionMode":1,"actions":[{"groundMoveDirection":{"_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"gravityAcceleration":{"_value":1.0},"gravityMax":{"_value":8.0},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"jumpPowerDecay":{"_value":2.0},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"rotationSpeed":{"_name":"rotationSpeed","_targetVariableID":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611"},"rotationSmoothing":{"_value":1.0},"gravityPower":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"$type":"NodeCanvas.Tasks.Actions.ProcessMovement"}]},"_position":{"x":-260.1776,"y":405.5469},"$type":"NodeCanvas.StateMachines.OnFSMEnter"},{"_subTree":{"_value":2},"_position":{"x":-43.41095,"y":552.2315},"$type":"NodeCanvas.StateMachines.ConcurrentSubTree"},{"_subTree":{"_value":3},"_tag":"","_position":{"x":455.3837,"y":22.14105},"_comment":"","$type":"NodeCanvas.StateMachines.ConcurrentSubTree"}],"connections":[{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"eventName":{"_value":"ForwardRay"},"value":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckEventValue`1[[System.Boolean,
|
||||||
Jump","_position":{"x":328.7507,"y":-415.5261},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"6"},{"_actionList":{"executionMode":1,"actions":[{"orbitFollowTop":{"label":"Top","changeHeight":1,"height":2.0,"changeRadius":1,"radius":2.0},"orbitFollowCenter":{"label":"Center","changeHeight":1,"height":1.5,"changeRadius":1,"radius":2.4},"orbitFollowBottom":{"label":"Bottom","changeHeight":1,"height":0.7,"changeRadius":1,"radius":2.0},"screenPosition":{"label":"Screen
|
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"2"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"RightRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"3"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"airJumpsRemaining","_targetVariableID":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInt"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"5"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"LeftRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"6"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"2"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"3"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"4"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"5"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"6"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"}],"canvasGroups":[],"localBlackboard":{"_variables":{"isGrounded":{"_propertyPath":"UnityEngine.CharacterController.isGrounded","_name":"isGrounded","_id":"619300a4-be8b-4ad4-ba2a-978468094ba2","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
|
||||||
Position","newValue":{"x":-0.25}},"cameraOffset":{"label":"Screen Position","newValue":{"x":2.0},"changeX":1},"$type":"NodeCanvas.Tasks.Actions.ChangeCameraSettings"}]},"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":803.9675,"y":376.7423},"$type":"NodeCanvas.StateMachines.ActionState","$id":"7"},{"_actionList":{"executionMode":1,"actions":[{"orbitFollowTop":{"label":"Top","changeHeight":2,"changeRadius":2},"orbitFollowCenter":{"changeHeight":2,"changeRadius":2},"orbitFollowBottom":{"changeHeight":2,"changeRadius":2},"cameraOffset":{"label":"Screen
|
|
||||||
Position","changeX":2},"$type":"NodeCanvas.Tasks.Actions.ChangeCameraSettings"}]},"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":583.0,"y":512.0},"$type":"NodeCanvas.StateMachines.ActionState","$id":"8"},{"_subFSM":{"_value":1},"_variablesMap":[{"_targetSubGraphVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6","_canRead":true,"_canWrite":true,"_type":"UnityEngine.Vector3","_name":"groundMoveDirection","_targetVariableID":"765d24b4-452d-4531-9fce-6cef7ba39634"},{"_targetSubGraphVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5","_canRead":true,"_canWrite":true,"_type":"System.Single","_name":"rotationSpeed","_targetVariableID":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611"}],"_position":{"x":-257.669,"y":558.3375},"$type":"NodeCanvas.StateMachines.ConcurrentSubFSM"},{"_conditionList":{"conditions":[{"_invert":true,"$type":"NodeCanvas.Tasks.Conditions.DebugCondition"}]},"_actionList":{"executionMode":1,"actions":[{"groundMoveDirection":{"_name":"groundMoveDirection","_targetVariableID":"765d24b4-452d-4531-9fce-6cef7ba39634"},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"8f5f926f-618d-4bcb-87eb-0bcd02e405a2"},"gravityAcceleration":{"_value":1.0},"gravityMax":{"_value":8.0},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"jumpPowerDecay":{"_value":2.0},"playerFacingDirection":1,"rotationSpeed":{"_name":"rotationSpeed","_targetVariableID":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611"},"rotationSmoothing":{"_value":1.0},"gravityPower":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"$type":"NodeCanvas.Tasks.Actions.ProcessMovement"}]},"_position":{"x":-260.1776,"y":405.5469},"$type":"NodeCanvas.StateMachines.OnFSMEnter"},{"_subTree":{"_value":2},"_position":{"x":-29.75668,"y":553.0593},"$type":"NodeCanvas.StateMachines.ConcurrentSubTree"}],"connections":[{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Grapple"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"7"},"_isDisabled":true,"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"eventName":{"_value":"ForwardRay"},"value":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckEventValue`1[[System.Boolean,
|
|
||||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"2"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"RightRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"3"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"airJumpsRemaining","_targetVariableID":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInt"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"5"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"LeftRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"6"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"2"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"3"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"4"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"5"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"6"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Grapple"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"7"},"_targetNode":{"$ref":"8"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"8"},"_targetNode":{"$ref":"0"},"_isDisabled":true,"$type":"NodeCanvas.StateMachines.FSMConnection"}],"canvasGroups":[],"localBlackboard":{"_variables":{"isGrounded":{"_propertyPath":"UnityEngine.CharacterController.isGrounded","_name":"isGrounded","_id":"619300a4-be8b-4ad4-ba2a-978468094ba2","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
|
|
||||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"forwardRay":{"_propertyPath":"PlayerMovement.forwardRay","_name":"forwardRay","_id":"a2506ca5-1b47-4820-9921-3ff4ecc18564","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.RaycastHit,
|
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"forwardRay":{"_propertyPath":"PlayerMovement.forwardRay","_name":"forwardRay","_id":"a2506ca5-1b47-4820-9921-3ff4ecc18564","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.RaycastHit,
|
||||||
UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"airJumpsRemaining":{"_name":"airJumpsRemaining","_id":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d","$type":"NodeCanvas.Framework.Variable`1[[System.Int32,
|
UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"airJumpsRemaining":{"_name":"airJumpsRemaining","_id":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d","$type":"NodeCanvas.Framework.Variable`1[[System.Int32,
|
||||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"groundMoveDirection":{"_name":"groundMoveDirection","_id":"765d24b4-452d-4531-9fce-6cef7ba39634","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Vector3,
|
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"rotationSpeed":{"_value":0.5,"_name":"rotationSpeed","_id":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"airMoveDirection":{"_name":"airMoveDirection","_id":"8f5f926f-618d-4bcb-87eb-0bcd02e405a2","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Vector3,
|
|
||||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"rotationSpeed":{"_value":0.5,"_name":"rotationSpeed","_id":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
|
||||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"jumpPower":{"_name":"jumpPower","_id":"9a82efee-e317-423c-ad6e-5ef7e6145396","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"jumpPower":{"_name":"jumpPower","_id":"9a82efee-e317-423c-ad6e-5ef7e6145396","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"gravityPower":{"_name":"gravityPower","_id":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"gravityPower":{"_name":"gravityPower","_id":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"}}}}'
|
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"facingDirection":{"_value":1,"_name":"facingDirection","_id":"ff039cd9-e306-4c88-84db-54cbd3708ed5","$type":"NodeCanvas.Framework.Variable`1[[Reset.Player.Movement.PlayerFacingDirection,
|
||||||
|
Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}}'
|
||||||
_boundGraphObjectReferences:
|
_boundGraphObjectReferences:
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
- {fileID: 11400000, guid: b307c218c1a404548afe65e66737fa80, type: 2}
|
- {fileID: 11400000, guid: b307c218c1a404548afe65e66737fa80, type: 2}
|
||||||
- {fileID: 11400000, guid: c2ae6811bd56a6245a6ab9ec1b0503ae, type: 2}
|
- {fileID: 11400000, guid: c2ae6811bd56a6245a6ab9ec1b0503ae, type: 2}
|
||||||
|
- {fileID: 11400000, guid: f9aba4b029eacea44966829321f0124a, type: 2}
|
||||||
_boundGraphSource:
|
_boundGraphSource:
|
||||||
_version: 3.31
|
_version: 3.31
|
||||||
_category:
|
_category:
|
||||||
_comments:
|
_comments:
|
||||||
_translation: {x: 542, y: 188}
|
_translation: {x: 286, y: 482}
|
||||||
_zoomFactor: 0.7910043
|
_zoomFactor: 1
|
||||||
_firstActivation: 0
|
_firstActivation: 0
|
||||||
_enableAction: 0
|
_enableAction: 0
|
||||||
_disableAction: 0
|
_disableAction: 0
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using ParadoxNotion;
|
|||||||
using ParadoxNotion.Design;
|
using ParadoxNotion.Design;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using Reset.Player.Movement;
|
||||||
|
|
||||||
namespace NodeCanvas.Tasks.Actions {
|
namespace NodeCanvas.Tasks.Actions {
|
||||||
[Category("Reset/Movement")]
|
[Category("Reset/Movement")]
|
||||||
@@ -13,6 +13,8 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
public BBParameter<float> jumpStrength;
|
public BBParameter<float> jumpStrength;
|
||||||
public BBParameter<Vector3> airMoveDirection;
|
public BBParameter<Vector3> airMoveDirection;
|
||||||
|
|
||||||
|
public BBParameter<PlayerFacingDirection> playerFacingDirection;
|
||||||
|
|
||||||
[Range(0f, 1f)]
|
[Range(0f, 1f)]
|
||||||
public BBParameter<float> standStillJumpStrength;
|
public BBParameter<float> standStillJumpStrength;
|
||||||
|
|
||||||
@@ -51,7 +53,7 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
// Save current velocity and get current input direction
|
// Save current velocity and get current input direction
|
||||||
Vector3 currentVelocityVector3 = new Vector3(agent.velocity.x, 0f, agent.velocity.z);
|
Vector3 currentVelocityVector3 = new Vector3(agent.velocity.x, 0f, agent.velocity.z);
|
||||||
Vector2 currentInput = agent.GetComponent<PlayerControls>().rawMoveInput;
|
Vector2 currentInput = agent.GetComponent<PlayerControls>().rawMoveInput;
|
||||||
Vector3 currentInputVector3 = new(currentInput.x, 0f, currentInput.y);
|
Vector3 currentInputVector3 = Camera.main.transform.rotation.Flatten(0, null, 0) * new Vector3(currentInput.x, 0f, currentInput.y);
|
||||||
|
|
||||||
// Ignore rotation for the current velocity
|
// Ignore rotation for the current velocity
|
||||||
Vector3 currentVelocityWorld = agent.transform.InverseTransformDirection(currentVelocityVector3.normalized);
|
Vector3 currentVelocityWorld = agent.transform.InverseTransformDirection(currentVelocityVector3.normalized);
|
||||||
@@ -59,7 +61,6 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
// Get the dot product between current velocity's direction and current input (UNUSED FOR NOW)
|
// Get the dot product between current velocity's direction and current input (UNUSED FOR NOW)
|
||||||
float velocityInputDot = Vector3.Dot(currentVelocityWorld, currentInputVector3);
|
float velocityInputDot = Vector3.Dot(currentVelocityWorld, currentInputVector3);
|
||||||
|
|
||||||
|
|
||||||
// Set air move direction
|
// Set air move direction
|
||||||
if (agent.isGrounded) {
|
if (agent.isGrounded) {
|
||||||
airMoveDirection.value = currentVelocityVector3;
|
airMoveDirection.value = currentVelocityVector3;
|
||||||
@@ -93,10 +94,6 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
airMoveDirection.value += outputDirection * outputVelocity;
|
airMoveDirection.value += outputDirection * outputVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Transform and apply rotatio
|
|
||||||
|
|
||||||
agent.transform.rotation = Quaternion.LookRotation(airMoveDirection.value);
|
|
||||||
|
|
||||||
EndAction(true);
|
EndAction(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
using NodeCanvas.Framework;
|
using NodeCanvas.Framework;
|
||||||
using ParadoxNotion.Design;
|
using ParadoxNotion.Design;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Reset.Player.Movement;
|
||||||
|
|
||||||
|
|
||||||
namespace NodeCanvas.Tasks.Actions {
|
namespace NodeCanvas.Tasks.Actions {
|
||||||
|
|
||||||
@@ -9,6 +11,8 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
public BBParameter<Vector3> airMoveDirection;
|
public BBParameter<Vector3> airMoveDirection;
|
||||||
public BBParameter<Vector3> groundMoveDirection;
|
public BBParameter<Vector3> groundMoveDirection;
|
||||||
|
|
||||||
|
public BBParameter<PlayerFacingDirection> playerFacingDirection;
|
||||||
|
|
||||||
private float airControlPower = 1f;
|
private float airControlPower = 1f;
|
||||||
|
|
||||||
//Use for initialization. This is called only once in the lifetime of the task.
|
//Use for initialization. This is called only once in the lifetime of the task.
|
||||||
@@ -21,7 +25,7 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||||
//EndAction can be called from anywhere.
|
//EndAction can be called from anywhere.
|
||||||
protected override void OnExecute(){
|
protected override void OnExecute(){
|
||||||
airControlPower = 1f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Called once per frame while the action is active.
|
//Called once per frame while the action is active.
|
||||||
@@ -35,7 +39,8 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
// Add air control
|
// Add air control
|
||||||
Vector3 inputVector3 = new(agent.GetComponent<PlayerControls>().rawMoveInput.x, 0f, agent.GetComponent<PlayerControls>().rawMoveInput.y);
|
Vector3 inputVector3 = new(agent.GetComponent<PlayerControls>().rawMoveInput.x, 0f, agent.GetComponent<PlayerControls>().rawMoveInput.y);
|
||||||
float originalMagnitude = airMoveDirection.value.magnitude;
|
float originalMagnitude = airMoveDirection.value.magnitude;
|
||||||
airMoveDirection.value += Camera.main.transform.rotation * inputVector3 * airControlPower;
|
airMoveDirection.value += Camera.main.transform.rotation.Flatten(0, null, 0) *
|
||||||
|
inputVector3 * airControlPower;
|
||||||
|
|
||||||
airMoveDirection.value = Vector3.ClampMagnitude(airMoveDirection.value, originalMagnitude);
|
airMoveDirection.value = Vector3.ClampMagnitude(airMoveDirection.value, originalMagnitude);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,12 +6,16 @@ using ParadoxNotion.Services;
|
|||||||
using Unity.Cinemachine;
|
using Unity.Cinemachine;
|
||||||
using Unity.Mathematics;
|
using Unity.Mathematics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Reset.Player.Movement;
|
||||||
|
|
||||||
|
namespace Reset.Player.Movement{
|
||||||
public enum PlayerFacingDirection{
|
public enum PlayerFacingDirection{
|
||||||
Target = 0,
|
Target = 0,
|
||||||
Movement,
|
Movement,
|
||||||
MatchCamera
|
MatchCamera
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace NodeCanvas.Tasks.Actions {
|
namespace NodeCanvas.Tasks.Actions {
|
||||||
|
|
||||||
@@ -28,7 +32,7 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
public BBParameter<float> jumpPowerDecay;
|
public BBParameter<float> jumpPowerDecay;
|
||||||
|
|
||||||
// Rotation
|
// Rotation
|
||||||
public PlayerFacingDirection playerFacingDirection;
|
public BBParameter<PlayerFacingDirection> playerFacingDirection;
|
||||||
|
|
||||||
[ShowIf("playerFacingDirection", 0)]
|
[ShowIf("playerFacingDirection", 0)]
|
||||||
public Vector3 rotationTargetPosition;
|
public Vector3 rotationTargetPosition;
|
||||||
@@ -76,7 +80,7 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
// Calculate rotation speed
|
// Calculate rotation speed
|
||||||
currentRotSpeed = Mathf.Lerp(currentRotSpeed, rotationSpeed.value, rotationSmoothing.value * Time.deltaTime);
|
currentRotSpeed = Mathf.Lerp(currentRotSpeed, rotationSpeed.value, rotationSmoothing.value * Time.deltaTime);
|
||||||
|
|
||||||
switch (playerFacingDirection) {
|
switch (playerFacingDirection.value) {
|
||||||
case PlayerFacingDirection.Target:
|
case PlayerFacingDirection.Target:
|
||||||
// Set rotation to just the direction of the target
|
// Set rotation to just the direction of the target
|
||||||
targetRotation = Quaternion.LookRotation((agent.transform.position.DirectionTo(rotationTargetPosition)).Flatten(null, 0, null));
|
targetRotation = Quaternion.LookRotation((agent.transform.position.DirectionTo(rotationTargetPosition)).Flatten(null, 0, null));
|
||||||
@@ -97,9 +101,6 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set final rotation
|
|
||||||
agent.transform.rotation = Quaternion.Lerp(agent.transform.rotation, targetRotation, 10f * Time.deltaTime);
|
|
||||||
|
|
||||||
// Construct move direction
|
// Construct move direction
|
||||||
Vector3 finalMoveDir = Vector3.zero;
|
Vector3 finalMoveDir = Vector3.zero;
|
||||||
Vector3 gravityMoveDirection;
|
Vector3 gravityMoveDirection;
|
||||||
@@ -125,6 +126,9 @@ namespace NodeCanvas.Tasks.Actions {
|
|||||||
agent.Move((finalMoveDir + gravityMoveDirection) * Time.deltaTime);
|
agent.Move((finalMoveDir + gravityMoveDirection) * Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set final rotation
|
||||||
|
agent.transform.rotation = Quaternion.Lerp(agent.transform.rotation, targetRotation, 10f * Time.deltaTime);
|
||||||
|
|
||||||
// ???? Moved this above but don't remember if this needs to be here still
|
// ???? Moved this above but don't remember if this needs to be here still
|
||||||
if (agent.isGrounded) {
|
if (agent.isGrounded) {
|
||||||
jumpPower.value = 0f;
|
jumpPower.value = 0f;
|
||||||
|
|||||||
56
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs
Normal file
56
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using NodeCanvas.Framework;
|
||||||
|
using ParadoxNotion.Design;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
namespace NodeCanvas.Tasks.Actions {
|
||||||
|
|
||||||
|
[Category("Reset")]
|
||||||
|
[Description("Hard set the air direction to a certain direction")]
|
||||||
|
public class SetAirMovement : ActionTask<Transform>{
|
||||||
|
public BBParameter<Vector3> airMoveDirection;
|
||||||
|
|
||||||
|
public BBParameter<Vector3> inputVector3;
|
||||||
|
public Space fromSpace;
|
||||||
|
public Space toSpace;
|
||||||
|
|
||||||
|
//Use for initialization. This is called only once in the lifetime of the task.
|
||||||
|
//Return null if init was successfull. Return an error string otherwise
|
||||||
|
protected override string OnInit() {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
//This is called once each time the task is enabled.
|
||||||
|
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||||
|
//EndAction can be called from anywhere.
|
||||||
|
protected override void OnExecute(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Called once per frame while the action is active.
|
||||||
|
protected override void OnUpdate() {
|
||||||
|
if (fromSpace == toSpace) {
|
||||||
|
airMoveDirection.value = inputVector3.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTE: I swear to God these absolutely do not work and nobody could convince me otherwise
|
||||||
|
if (fromSpace == Space.World){
|
||||||
|
airMoveDirection.value = Camera.main.transform.rotation.Flatten(0, null, 0) * inputVector3.value;
|
||||||
|
} else {
|
||||||
|
airMoveDirection.value = Camera.main.transform.rotation.Flatten(0, null, 0) * agent.InverseTransformVector(inputVector3.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
EndAction(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Called when the task is disabled.
|
||||||
|
protected override void OnStop() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Called when the task is paused.
|
||||||
|
protected override void OnPause() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs.meta
Normal file
2
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1db555b92ed94543beab7a2106bc2a3
|
||||||
Reference in New Issue
Block a user